AtmosphereSystem no longer creates a component manually. (#3839)

- Maps get SpaceGridAtmosphereComponent added automatically
This commit is contained in:
Vera Aguilera Puerto
2021-04-13 13:17:10 +02:00
committed by GitHub
parent 30d5b58319
commit c17426dfa7
21 changed files with 97 additions and 257 deletions

View File

@@ -125,7 +125,7 @@ namespace Content.Server.GameObjects.Components.Atmos
{
// Already get the pressure before Dirty(), because we can't get the EntitySystem in that thread or smth
var pressure = 0f;
var gam = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID);
var gam = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.Coordinates);
var tile = gam?.GetTile(Owner.Transform.Coordinates)?.Air;
if (tile != null)
{
@@ -185,7 +185,7 @@ namespace Content.Server.GameObjects.Components.Atmos
}
var atmosSystem = EntitySystem.Get<AtmosphereSystem>();
var gam = atmosSystem.GetGridAtmosphere(pos.GetGridId(Owner.EntityManager));
var gam = atmosSystem.GetGridAtmosphere(pos);
var tile = gam.GetTile(pos)?.Air;
if (tile == null)
{