AtmosphereSystem no longer creates a component manually. (#3839)

- Maps get SpaceGridAtmosphereComponent added automatically
This commit is contained in:
Vera Aguilera Puerto
2021-04-13 13:17:10 +02:00
committed by GitHub
parent 30d5b58319
commit c17426dfa7
21 changed files with 97 additions and 257 deletions

View File

@@ -3,26 +3,20 @@ using System.Diagnostics.CodeAnalysis;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.Atmos
{
public static class AtmosHelpers
{
public static TileAtmosphere? GetTileAtmosphere(this EntityCoordinates coordinates, IEntityManager? entityManager = null)
public static TileAtmosphere? GetTileAtmosphere(this EntityCoordinates coordinates)
{
entityManager ??= IoCManager.Resolve<IEntityManager>();
var gridAtmos = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(coordinates.GetGridId(entityManager));
return gridAtmos.GetTile(coordinates);
return EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(coordinates).GetTile(coordinates);
}
public static GasMixture? GetTileAir(this EntityCoordinates coordinates, IEntityManager? entityManager = null)
{
return coordinates.GetTileAtmosphere(entityManager)?.Air;
return coordinates.GetTileAtmosphere()?.Air;
}
public static bool TryGetTileAtmosphere(this EntityCoordinates coordinates, [NotNullWhen(true)] out TileAtmosphere? atmosphere)
@@ -54,36 +48,6 @@ namespace Content.Server.Atmos
return true;
}
public static TileAtmosphere? GetTileAtmosphere(this Vector2i indices, GridId gridId)
{
var gridAtmos = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(gridId);
return gridAtmos.GetTile(indices);
}
public static GasMixture? GetTileAir(this Vector2i indices, GridId gridId)
{
return indices.GetTileAtmosphere(gridId)?.Air;
}
public static bool TryGetTileAtmosphere(this Vector2i indices, GridId gridId,
[NotNullWhen(true)] out TileAtmosphere? atmosphere)
{
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
return !Equals(atmosphere = indices.GetTileAtmosphere(gridId), default);
}
public static bool TryGetTileAir(this Vector2i indices, GridId gridId, [NotNullWhen(true)] out GasMixture? air)
{
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
return !Equals(air = indices.GetTileAir(gridId), default);
}
public static bool InvalidateTileAir(this ITransformComponent transform, AtmosphereSystem? atmosSystem = null)
{
return InvalidateTileAir(transform.Coordinates);
}
public static bool InvalidateTileAir(this EntityCoordinates coordinates)
{
if (!coordinates.TryGetTileAtmosphere(out var tileAtmos))