Emergency revert for pulling (#24923)
Revert "Pulling rework (#20906)"
This reverts commit 0d8254b2a2.
This commit is contained in:
@@ -1,455 +0,0 @@
|
||||
using System.Numerics;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Movement.Events;
|
||||
using Content.Shared.Movement.Pulling.Components;
|
||||
using Content.Shared.Movement.Pulling.Events;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Content.Shared.Pulling.Events;
|
||||
using Content.Shared.Throwing;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Events;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared.Movement.Pulling.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// Allows one entity to pull another behind them via a physics distance joint.
|
||||
/// </summary>
|
||||
public sealed class PullingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
|
||||
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
|
||||
[Dependency] private readonly MovementSpeedModifierSystem _modifierSystem = default!;
|
||||
[Dependency] private readonly SharedJointSystem _joints = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
|
||||
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
|
||||
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _xformSys = default!;
|
||||
[Dependency] private readonly ThrowingSystem _throwing = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
UpdatesAfter.Add(typeof(SharedPhysicsSystem));
|
||||
UpdatesOutsidePrediction = true;
|
||||
|
||||
SubscribeLocalEvent<PullableComponent, MoveInputEvent>(OnPullableMoveInput);
|
||||
SubscribeLocalEvent<PullableComponent, CollisionChangeEvent>(OnPullableCollisionChange);
|
||||
SubscribeLocalEvent<PullableComponent, JointRemovedEvent>(OnJointRemoved);
|
||||
SubscribeLocalEvent<PullableComponent, GetVerbsEvent<Verb>>(AddPullVerbs);
|
||||
|
||||
SubscribeLocalEvent<PullerComponent, EntityUnpausedEvent>(OnPullerUnpaused);
|
||||
SubscribeLocalEvent<PullerComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
|
||||
SubscribeLocalEvent<PullerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
|
||||
|
||||
CommandBinds.Builder
|
||||
.Bind(ContentKeyFunctions.MovePulledObject, new PointerInputCmdHandler(OnRequestMovePulledObject))
|
||||
.Bind(ContentKeyFunctions.ReleasePulledObject, InputCmdHandler.FromDelegate(OnReleasePulledObject))
|
||||
.Register<PullingSystem>();
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
CommandBinds.Unregister<PullingSystem>();
|
||||
}
|
||||
|
||||
private void OnPullerUnpaused(EntityUid uid, PullerComponent component, ref EntityUnpausedEvent args)
|
||||
{
|
||||
component.NextThrow += args.PausedTime;
|
||||
}
|
||||
|
||||
private void OnVirtualItemDeleted(EntityUid uid, PullerComponent component, VirtualItemDeletedEvent args)
|
||||
{
|
||||
// If client deletes the virtual hand then stop the pull.
|
||||
if (component.Pulling == null)
|
||||
return;
|
||||
|
||||
if (component.Pulling != args.BlockingEntity)
|
||||
return;
|
||||
|
||||
if (EntityManager.TryGetComponent(args.BlockingEntity, out PullableComponent? comp))
|
||||
{
|
||||
TryStopPull(args.BlockingEntity, comp, uid);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPullVerbs(EntityUid uid, PullableComponent component, GetVerbsEvent<Verb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract)
|
||||
return;
|
||||
|
||||
// Are they trying to pull themselves up by their bootstraps?
|
||||
if (args.User == args.Target)
|
||||
return;
|
||||
|
||||
//TODO VERB ICONS add pulling icon
|
||||
if (component.Puller == args.User)
|
||||
{
|
||||
Verb verb = new()
|
||||
{
|
||||
Text = Loc.GetString("pulling-verb-get-data-text-stop-pulling"),
|
||||
Act = () => TryStopPull(uid, component, user: args.User),
|
||||
DoContactInteraction = false // pulling handle its own contact interaction.
|
||||
};
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
else if (CanPull(args.User, args.Target))
|
||||
{
|
||||
Verb verb = new()
|
||||
{
|
||||
Text = Loc.GetString("pulling-verb-get-data-text"),
|
||||
Act = () => TryStartPull(args.User, args.Target),
|
||||
DoContactInteraction = false // pulling handle its own contact interaction.
|
||||
};
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnRefreshMovespeed(EntityUid uid, PullerComponent component, RefreshMovementSpeedModifiersEvent args)
|
||||
{
|
||||
args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
|
||||
}
|
||||
|
||||
private void OnPullableMoveInput(EntityUid uid, PullableComponent component, ref MoveInputEvent args)
|
||||
{
|
||||
// If someone moves then break their pulling.
|
||||
if (!component.BeingPulled)
|
||||
return;
|
||||
|
||||
var entity = args.Entity;
|
||||
|
||||
if (!_blocker.CanMove(entity))
|
||||
return;
|
||||
|
||||
TryStopPull(uid, component, user: uid);
|
||||
}
|
||||
|
||||
private void OnPullableCollisionChange(EntityUid uid, PullableComponent component, ref CollisionChangeEvent args)
|
||||
{
|
||||
// IDK what this is supposed to be.
|
||||
if (!_timing.ApplyingState && component.PullJointId != null && !args.CanCollide)
|
||||
{
|
||||
_joints.RemoveJoint(uid, component.PullJointId);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnJointRemoved(EntityUid uid, PullableComponent component, JointRemovedEvent args)
|
||||
{
|
||||
// Not relevant / pullable state handle it.
|
||||
if (component.Puller != args.OtherEntity ||
|
||||
args.Joint.ID != component.PullJointId ||
|
||||
_timing.ApplyingState)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Joint.ID != component.PullJointId)
|
||||
return;
|
||||
|
||||
CleanupPulling(uid, component);
|
||||
}
|
||||
|
||||
private void CleanupPulling(EntityUid pullableUid, PullableComponent pullableComp)
|
||||
{
|
||||
// No more joints with puller -> force stop pull.
|
||||
if (TryComp<PullerComponent>(pullableComp.Puller, out var pullerComp))
|
||||
{
|
||||
pullerComp.Pulling = null;
|
||||
Dirty(pullableComp.Puller.Value, pullerComp);
|
||||
}
|
||||
|
||||
pullableComp.PullJointId = null;
|
||||
pullableComp.Puller = null;
|
||||
Dirty(pullableUid, pullableComp);
|
||||
}
|
||||
|
||||
public bool IsPulled(EntityUid uid, PullableComponent? component = null)
|
||||
{
|
||||
return Resolve(uid, ref component, false) && component.BeingPulled;
|
||||
}
|
||||
|
||||
private bool OnRequestMovePulledObject(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
if (session?.AttachedEntity is not { } player ||
|
||||
!player.IsValid())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!TryComp<PullerComponent>(player, out var pullerComp))
|
||||
return false;
|
||||
|
||||
var pulled = pullerComp.Pulling;
|
||||
|
||||
if (!HasComp<PullableComponent>(pulled))
|
||||
return false;
|
||||
|
||||
if (_containerSystem.IsEntityInContainer(player))
|
||||
return false;
|
||||
|
||||
// Cooldown buddy
|
||||
if (_timing.CurTime < pullerComp.NextThrow)
|
||||
return false;
|
||||
|
||||
pullerComp.NextThrow = _timing.CurTime + pullerComp.ThrowCooldown;
|
||||
|
||||
// Cap the distance
|
||||
const float range = 2f;
|
||||
var fromUserCoords = coords.WithEntityId(player, EntityManager);
|
||||
var userCoords = new EntityCoordinates(player, Vector2.Zero);
|
||||
|
||||
if (!userCoords.InRange(EntityManager, _xformSys, fromUserCoords, range))
|
||||
{
|
||||
var userDirection = fromUserCoords.Position - userCoords.Position;
|
||||
fromUserCoords = userCoords.Offset(userDirection.Normalized() * range);
|
||||
}
|
||||
|
||||
Dirty(player, pullerComp);
|
||||
_throwing.TryThrow(pulled.Value, fromUserCoords, user: player, strength: 4f, animated: false, recoil: false, playSound: false);
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsPulling(EntityUid puller, PullerComponent? component = null)
|
||||
{
|
||||
return Resolve(puller, ref component, false) && component.Pulling != null;
|
||||
}
|
||||
|
||||
private void OnReleasePulledObject(ICommonSession? session)
|
||||
{
|
||||
if (session?.AttachedEntity is not {Valid: true} player)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryComp(player, out PullerComponent? pullerComp) ||
|
||||
!TryComp(pullerComp.Pulling, out PullableComponent? pullableComp))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
TryStopPull(pullerComp.Pulling.Value, pullableComp, user: player);
|
||||
}
|
||||
|
||||
public bool CanPull(EntityUid puller, EntityUid pullableUid, PullerComponent? pullerComp = null)
|
||||
{
|
||||
if (!Resolve(puller, ref pullerComp, false))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pullerComp.NeedsHands && !_handsSystem.TryGetEmptyHand(puller, out _))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_blocker.CanInteract(puller, pullableUid))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!EntityManager.TryGetComponent<PhysicsComponent>(pullableUid, out var physics))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (physics.BodyType == BodyType.Static)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (puller == pullableUid)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_containerSystem.IsInSameOrNoContainer(puller, pullableUid))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (EntityManager.TryGetComponent(puller, out BuckleComponent? buckle))
|
||||
{
|
||||
// Prevent people pulling the chair they're on, etc.
|
||||
if (buckle is { PullStrap: false, Buckled: true } && (buckle.LastEntityBuckledTo == pullableUid))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
var getPulled = new BeingPulledAttemptEvent(puller, pullableUid);
|
||||
RaiseLocalEvent(pullableUid, getPulled, true);
|
||||
var startPull = new StartPullAttemptEvent(puller, pullableUid);
|
||||
RaiseLocalEvent(puller, startPull, true);
|
||||
return !startPull.Cancelled && !getPulled.Cancelled;
|
||||
}
|
||||
|
||||
public bool TogglePull(EntityUid pullableUid, EntityUid pullerUid, PullableComponent pullable)
|
||||
{
|
||||
if (pullable.Puller == pullerUid)
|
||||
{
|
||||
return TryStopPull(pullableUid, pullable);
|
||||
}
|
||||
|
||||
return TryStartPull(pullerUid, pullableUid, pullableComp: pullable);
|
||||
}
|
||||
|
||||
public bool TogglePull(EntityUid pullerUid, PullerComponent puller)
|
||||
{
|
||||
if (!TryComp<PullableComponent>(puller.Pulling, out var pullable))
|
||||
return false;
|
||||
|
||||
return TogglePull(puller.Pulling.Value, pullerUid, pullable);
|
||||
}
|
||||
|
||||
public bool TryStartPull(EntityUid pullerUid, EntityUid pullableUid, EntityUid? user = null,
|
||||
PullerComponent? pullerComp = null, PullableComponent? pullableComp = null)
|
||||
{
|
||||
if (!Resolve(pullerUid, ref pullerComp, false) ||
|
||||
!Resolve(pullableUid, ref pullableComp, false))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pullerComp.Pulling == pullableUid)
|
||||
return true;
|
||||
|
||||
if (!CanPull(pullerUid, pullableUid))
|
||||
return false;
|
||||
|
||||
if (!EntityManager.TryGetComponent<PhysicsComponent>(pullerUid, out var pullerPhysics) ||
|
||||
!EntityManager.TryGetComponent<PhysicsComponent>(pullableUid, out var pullablePhysics))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Ensure that the puller is not currently pulling anything.
|
||||
var oldPullable = pullerComp.Pulling;
|
||||
|
||||
if (oldPullable != null)
|
||||
{
|
||||
// Well couldn't stop the old one.
|
||||
if (!TryStopPull(oldPullable.Value, pullableComp, user))
|
||||
return false;
|
||||
}
|
||||
|
||||
var pullAttempt = new PullAttemptEvent(pullerUid, pullableUid);
|
||||
RaiseLocalEvent(pullerUid, pullAttempt);
|
||||
|
||||
if (pullAttempt.Cancelled)
|
||||
return false;
|
||||
|
||||
RaiseLocalEvent(pullableUid, pullAttempt);
|
||||
|
||||
if (pullAttempt.Cancelled)
|
||||
return false;
|
||||
|
||||
// Pulling confirmed
|
||||
|
||||
_interaction.DoContactInteraction(pullableUid, pullerUid);
|
||||
|
||||
// Use net entity so it's consistent across client and server.
|
||||
pullableComp.PullJointId = $"pull-joint-{GetNetEntity(pullableUid)}";
|
||||
|
||||
pullerComp.Pulling = pullableUid;
|
||||
pullableComp.Puller = pullerUid;
|
||||
|
||||
// joint state handling will manage its own state
|
||||
if (!_timing.ApplyingState)
|
||||
{
|
||||
// Joint startup
|
||||
var union = _physics.GetHardAABB(pullerUid).Union(_physics.GetHardAABB(pullableUid, body: pullablePhysics));
|
||||
var length = Math.Max((float) union.Size.X, (float) union.Size.Y) * 0.75f;
|
||||
|
||||
var joint = _joints.CreateDistanceJoint(pullableUid, pullerUid, id: pullableComp.PullJointId);
|
||||
joint.CollideConnected = false;
|
||||
// This maximum has to be there because if the object is constrained too closely, the clamping goes backwards and asserts.
|
||||
joint.MaxLength = Math.Max(1.0f, length);
|
||||
joint.Length = length * 0.75f;
|
||||
joint.MinLength = 0f;
|
||||
joint.Stiffness = 1f;
|
||||
|
||||
_physics.SetFixedRotation(pullableUid, pullableComp.FixedRotationOnPull, body: pullablePhysics);
|
||||
}
|
||||
|
||||
pullableComp.PrevFixedRotation = pullablePhysics.FixedRotation;
|
||||
|
||||
// Messaging
|
||||
var message = new PullStartedMessage(pullerUid, pullableUid);
|
||||
_alertsSystem.ShowAlert(pullerUid, AlertType.Pulling);
|
||||
_alertsSystem.ShowAlert(pullableUid, AlertType.Pulled);
|
||||
|
||||
RaiseLocalEvent(pullerUid, message);
|
||||
RaiseLocalEvent(pullableUid, message);
|
||||
|
||||
Dirty(pullerUid, pullerComp);
|
||||
Dirty(pullableUid, pullableComp);
|
||||
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low,
|
||||
$"{ToPrettyString(pullerUid):user} started pulling {ToPrettyString(pullableUid):target}");
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryStopPull(EntityUid pullableUid, PullableComponent pullable, EntityUid? user = null)
|
||||
{
|
||||
var pullerUidNull = pullable.Puller;
|
||||
|
||||
if (pullerUidNull == null)
|
||||
return false;
|
||||
|
||||
var pullerUid = pullerUidNull.Value;
|
||||
var msg = new AttemptStopPullingEvent(user);
|
||||
RaiseLocalEvent(pullableUid, msg, true);
|
||||
|
||||
if (msg.Cancelled)
|
||||
return false;
|
||||
|
||||
// Stop pulling confirmed!
|
||||
if (!_timing.ApplyingState)
|
||||
{
|
||||
if (TryComp<PhysicsComponent>(pullableUid, out var pullablePhysics))
|
||||
{
|
||||
_physics.SetFixedRotation(pullableUid, pullable.PrevFixedRotation, body: pullablePhysics);
|
||||
}
|
||||
|
||||
// Joint shutdown
|
||||
if (pullable.PullJointId != null)
|
||||
{
|
||||
_joints.RemoveJoint(pullableUid, pullable.PullJointId);
|
||||
pullable.PullJointId = null;
|
||||
}
|
||||
}
|
||||
|
||||
CleanupPulling(pullableUid, pullable);
|
||||
|
||||
// Messaging
|
||||
var message = new PullStoppedMessage(pullerUid, pullableUid);
|
||||
_alertsSystem.ClearAlert(pullerUid, AlertType.Pulling);
|
||||
_alertsSystem.ClearAlert(pullableUid, AlertType.Pulled);
|
||||
_modifierSystem.RefreshMovementSpeedModifiers(pullerUid);
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(pullerUid):user} stopped pulling {ToPrettyString(pullableUid):target}");
|
||||
|
||||
RaiseLocalEvent(pullerUid, message);
|
||||
RaiseLocalEvent(pullableUid, message);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user