Emergency revert for pulling (#24923)
Revert "Pulling rework (#20906)"
This reverts commit 0d8254b2a2.
This commit is contained in:
@@ -1,41 +0,0 @@
|
||||
using Content.Shared.Movement.Pulling.Systems;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
|
||||
namespace Content.Shared.Movement.Pulling.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Specifies an entity as being able to pull another entity with <see cref="PullableComponent"/>
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
[Access(typeof(PullingSystem))]
|
||||
public sealed partial class PullerComponent : Component
|
||||
{
|
||||
// My raiding guild
|
||||
/// <summary>
|
||||
/// Next time the puller can throw what is being pulled.
|
||||
/// Used to avoid spamming it for infinite spin + velocity.
|
||||
/// </summary>
|
||||
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
|
||||
public TimeSpan NextThrow;
|
||||
|
||||
[DataField]
|
||||
public TimeSpan ThrowCooldown = TimeSpan.FromSeconds(1);
|
||||
|
||||
// Before changing how this is updated, please see SharedPullerSystem.RefreshMovementSpeed
|
||||
public float WalkSpeedModifier => Pulling == default ? 1.0f : 0.95f;
|
||||
|
||||
public float SprintSpeedModifier => Pulling == default ? 1.0f : 0.95f;
|
||||
|
||||
/// <summary>
|
||||
/// Entity currently being pulled if applicable.
|
||||
/// </summary>
|
||||
[AutoNetworkedField, DataField]
|
||||
public EntityUid? Pulling;
|
||||
|
||||
/// <summary>
|
||||
/// Does this entity need hands to be able to pull something?
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool NeedsHands = true;
|
||||
}
|
||||
Reference in New Issue
Block a user