Emergency revert for pulling (#24923)

Revert "Pulling rework (#20906)"

This reverts commit 0d8254b2a2.
This commit is contained in:
Jezithyr
2024-02-03 10:32:30 -08:00
committed by GitHub
parent 914bab19e8
commit c15b0691ec
53 changed files with 1359 additions and 764 deletions

View File

@@ -1,39 +0,0 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Pulling.Components;
/// <summary>
/// Specifies an entity as being pullable by an entity with <see cref="PullerComponent"/>
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(Systems.PullingSystem))]
public sealed partial class PullableComponent : Component
{
/// <summary>
/// The current entity pulling this component.
/// </summary>
[AutoNetworkedField, DataField]
public EntityUid? Puller;
/// <summary>
/// The pull joint.
/// </summary>
[AutoNetworkedField, DataField]
public string? PullJointId;
public bool BeingPulled => Puller != null;
/// <summary>
/// If the physics component has FixedRotation should we keep it upon being pulled
/// </summary>
[Access(typeof(Systems.PullingSystem), Other = AccessPermissions.ReadExecute)]
[ViewVariables(VVAccess.ReadWrite), DataField("fixedRotation")]
public bool FixedRotationOnPull;
/// <summary>
/// What the pullable's fixedrotation was set to before being pulled.
/// </summary>
[Access(typeof(Systems.PullingSystem), Other = AccessPermissions.ReadExecute)]
[AutoNetworkedField, DataField]
public bool PrevFixedRotation;
}