Add reflection support for mobs, reflective vest, shuttle walls (#18186)
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@@ -9,6 +9,7 @@ public sealed class ReflectSystem : SharedReflectSystem
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ReflectComponent, EnergySwordActivatedEvent>(EnableReflect);
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SubscribeLocalEvent<ReflectComponent, EnergySwordDeactivatedEvent>(DisableReflect);
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SubscribeLocalEvent<ReflectComponent, ItemToggleActivatedEvent>(ShieldEnableReflect);
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