Slipping tweaks + remove EffectBlocker (#4955)
* Slipping tweaks + remove EffectBlocker * mfw failed merge conflict resolution Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,5 +1,8 @@
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using Content.Client.HUD;
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using Content.Client.Items.Components;
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using Content.Shared.Input;
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using Content.Shared.Inventory;
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using Content.Shared.Slippery;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -24,6 +27,17 @@ namespace Content.Client.Inventory
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SubscribeLocalEvent<ClientInventoryComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
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SubscribeLocalEvent<ClientInventoryComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
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SubscribeLocalEvent<ClientInventoryComponent, SlipAttemptEvent>(OnSlipAttemptEvent);
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}
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// jesus christ, this is duplicated to server/client, should really just be shared..
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private void OnSlipAttemptEvent(EntityUid uid, ClientInventoryComponent component, SlipAttemptEvent args)
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{
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if (component.TryGetSlot(EquipmentSlotDefines.Slots.SHOES, out IEntity? shoes))
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{
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RaiseLocalEvent(shoes.Uid, args, false);
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}
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}
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public override void Shutdown()
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