Predict gas valves (#33836)
* Predict gas valves * wawawewa * Fix imports before I get yelled at * soff
This commit is contained in:
@@ -0,0 +1,8 @@
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using Content.Shared.Atmos.Piping.Binary.Systems;
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namespace Content.Client.Atmos.Piping.Binary.Systems;
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public sealed class GasValveSystem : SharedGasValveSystem
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{
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}
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@@ -1,20 +0,0 @@
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using Robust.Shared.Audio;
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namespace Content.Server.Atmos.Piping.Binary.Components
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{
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[RegisterComponent]
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public sealed partial class GasValveComponent : Component
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{
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[DataField("open")]
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public bool Open { get; set; } = true;
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[DataField("inlet")]
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public string InletName { get; set; } = "inlet";
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[DataField("outlet")]
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public string OutletName { get; set; } = "outlet";
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[DataField("valveSound")]
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public SoundSpecifier ValveSound { get; private set; } = new SoundCollectionSpecifier("valveSqueak");
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}
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}
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@@ -1,75 +1,22 @@
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using Content.Server.Atmos.Piping.Binary.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Atmos.Piping.Binary.Systems;
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using Content.Shared.Audio;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems;
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public sealed class GasValveSystem : SharedGasValveSystem
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{
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[UsedImplicitly]
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public sealed class GasValveSystem : EntitySystem
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{
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
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public override void Initialize()
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public override void Set(EntityUid uid, GasValveComponent component, bool value)
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{
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base.Initialize();
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SubscribeLocalEvent<GasValveComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<GasValveComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<GasValveComponent, ExaminedEvent>(OnExamined);
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}
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private void OnExamined(Entity<GasValveComponent> ent, ref ExaminedEvent args)
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{
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var valve = ent.Comp;
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if (!Comp<TransformComponent>(ent).Anchored || !args.IsInDetailsRange) // Not anchored? Out of range? No status.
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return;
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if (Loc.TryGetString("gas-valve-system-examined", out var str,
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("statusColor", valve.Open ? "green" : "orange"),
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("open", valve.Open)))
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{
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args.PushMarkup(str);
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}
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}
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private void OnStartup(EntityUid uid, GasValveComponent component, ComponentStartup args)
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{
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// We call set in startup so it sets the appearance, node state, etc.
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Set(uid, component, component.Open);
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}
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private void OnActivate(EntityUid uid, GasValveComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled || !args.Complex)
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return;
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Toggle(uid, component);
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_audio.PlayPvs(component.ValveSound, uid, AudioParams.Default.WithVariation(0.25f));
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args.Handled = true;
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}
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public void Set(EntityUid uid, GasValveComponent component, bool value)
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{
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component.Open = value;
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base.Set(uid, component, value);
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if (_nodeContainer.TryGetNodes(uid, component.InletName, component.OutletName, out PipeNode? inlet, out PipeNode? outlet))
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{
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if (TryComp<AppearanceComponent>(uid, out var appearance))
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{
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_appearance.SetData(uid, FilterVisuals.Enabled, component.Open, appearance);
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}
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if (component.Open)
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{
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inlet.AddAlwaysReachable(outlet);
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@@ -84,10 +31,4 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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}
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}
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}
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public void Toggle(EntityUid uid, GasValveComponent component)
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{
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Set(uid, component, !component.Open);
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}
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}
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}
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@@ -1,5 +1,6 @@
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using Content.Server.Atmos.Piping.Binary.Components;
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using Content.Server.DeviceLinking.Systems;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.DeviceLinking.Events;
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namespace Content.Server.Atmos.Piping.Binary.EntitySystems;
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@@ -11,7 +11,7 @@ namespace Content.Server.Atmos.Piping.Unary.Components
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled { get; set; } = true;
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public bool Enabled = true;
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/// <summary>
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/// Target volume to transfer. If <see cref="WideNet"/> is enabled, actual transfer rate will be much higher.
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@@ -25,15 +25,14 @@ namespace Content.Server.Atmos.Piping.Unary.Components
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private float _transferRate = 50;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxTransferRate")]
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[DataField]
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public float MaxTransferRate = Atmospherics.MaxTransferRate;
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[DataField("maxPressure")]
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[DataField]
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[GuidebookData]
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public float MaxPressure { get; set; } = GasVolumePumpComponent.DefaultHigherThreshold;
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public float MaxPressure = GasVolumePumpComponent.DefaultHigherThreshold;
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[DataField("inlet")]
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public string InletName { get; set; } = "pipe";
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public string InletName = "pipe";
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}
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}
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@@ -0,0 +1,36 @@
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using Content.Shared.Atmos.Piping.Binary.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Atmos.Piping.Binary.Components;
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/// <summary>
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/// Component for manual atmospherics pumps that can open or close to let gas through.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedGasValveSystem))]
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public sealed partial class GasValveComponent : Component
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{
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/// <summary>
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/// Whether the valve is currently open and letting gas through.
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/// </summary>
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[DataField, AutoNetworkedField, ViewVariables(VVAccess.ReadOnly)]
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public bool Open = true;
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/// <summary>
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/// Inlet for the nodecontainer.
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/// </summary>
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[DataField("inlet")]
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public string InletName = "inlet";
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/// <summary>
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/// Outlet for the nodecontainer.
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/// </summary>
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[DataField("outlet")]
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public string OutletName = "outlet";
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/// <summary>
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/// Sound when <see cref="Open"/> is toggled.
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/// </summary>
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[DataField]
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public SoundSpecifier ValveSound = new SoundCollectionSpecifier("valveSqueak");
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}
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@@ -0,0 +1,68 @@
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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namespace Content.Shared.Atmos.Piping.Binary.Systems;
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public abstract class SharedGasValveSystem : EntitySystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasValveComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<GasValveComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<GasValveComponent, ExaminedEvent>(OnExamined);
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}
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private void OnStartup(Entity<GasValveComponent> ent, ref ComponentStartup args)
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{
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// We call set in startup so it sets the appearance, node state, etc.
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Set(ent.Owner, ent.Comp, ent.Comp.Open);
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}
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public virtual void Set(EntityUid uid, GasValveComponent component, bool value)
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{
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component.Open = value;
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Dirty(uid, component);
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if (TryComp<AppearanceComponent>(uid, out var appearance))
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{
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_appearance.SetData(uid, FilterVisuals.Enabled, component.Open, appearance);
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}
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}
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public void Toggle(EntityUid uid, GasValveComponent component)
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{
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Set(uid, component, !component.Open);
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}
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private void OnActivate(Entity<GasValveComponent> ent, ref ActivateInWorldEvent args)
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{
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if (args.Handled || !args.Complex)
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return;
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Toggle(ent.Owner, ent.Comp);
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_audio.PlayPredicted(ent.Comp.ValveSound, ent.Owner, args.User, AudioParams.Default.WithVariation(0.25f));
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args.Handled = true;
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}
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private void OnExamined(Entity<GasValveComponent> ent, ref ExaminedEvent args)
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{
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var valve = ent.Comp;
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if (!Transform(ent).Anchored)
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return;
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if (Loc.TryGetString("gas-valve-system-examined", out var str,
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("statusColor", valve.Open ? "green" : "orange"),
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("open", valve.Open)))
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{
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args.PushMarkup(str);
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}
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}
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}
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