Predict gas valves (#33836)

* Predict gas valves

* wawawewa

* Fix imports before I get yelled at

* soff
This commit is contained in:
metalgearsloth
2025-05-15 04:06:37 +10:00
committed by GitHub
parent 9a6dbb27cd
commit c09aa6039c
7 changed files with 137 additions and 104 deletions

View File

@@ -1,93 +1,34 @@
using Content.Server.Atmos.Piping.Binary.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos.Piping;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Atmos.Piping.Binary.Systems;
using Content.Shared.Audio;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
namespace Content.Server.Atmos.Piping.Binary.EntitySystems
namespace Content.Server.Atmos.Piping.Binary.EntitySystems;
public sealed class GasValveSystem : SharedGasValveSystem
{
[UsedImplicitly]
public sealed class GasValveSystem : EntitySystem
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
public override void Set(EntityUid uid, GasValveComponent component, bool value)
{
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
base.Set(uid, component, value);
public override void Initialize()
if (_nodeContainer.TryGetNodes(uid, component.InletName, component.OutletName, out PipeNode? inlet, out PipeNode? outlet))
{
base.Initialize();
SubscribeLocalEvent<GasValveComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<GasValveComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<GasValveComponent, ExaminedEvent>(OnExamined);
}
private void OnExamined(Entity<GasValveComponent> ent, ref ExaminedEvent args)
{
var valve = ent.Comp;
if (!Comp<TransformComponent>(ent).Anchored || !args.IsInDetailsRange) // Not anchored? Out of range? No status.
return;
if (Loc.TryGetString("gas-valve-system-examined", out var str,
("statusColor", valve.Open ? "green" : "orange"),
("open", valve.Open)))
if (component.Open)
{
args.PushMarkup(str);
inlet.AddAlwaysReachable(outlet);
outlet.AddAlwaysReachable(inlet);
_ambientSoundSystem.SetAmbience(uid, true);
}
}
private void OnStartup(EntityUid uid, GasValveComponent component, ComponentStartup args)
{
// We call set in startup so it sets the appearance, node state, etc.
Set(uid, component, component.Open);
}
private void OnActivate(EntityUid uid, GasValveComponent component, ActivateInWorldEvent args)
{
if (args.Handled || !args.Complex)
return;
Toggle(uid, component);
_audio.PlayPvs(component.ValveSound, uid, AudioParams.Default.WithVariation(0.25f));
args.Handled = true;
}
public void Set(EntityUid uid, GasValveComponent component, bool value)
{
component.Open = value;
if (_nodeContainer.TryGetNodes(uid, component.InletName, component.OutletName, out PipeNode? inlet, out PipeNode? outlet))
else
{
if (TryComp<AppearanceComponent>(uid, out var appearance))
{
_appearance.SetData(uid, FilterVisuals.Enabled, component.Open, appearance);
}
if (component.Open)
{
inlet.AddAlwaysReachable(outlet);
outlet.AddAlwaysReachable(inlet);
_ambientSoundSystem.SetAmbience(uid, true);
}
else
{
inlet.RemoveAlwaysReachable(outlet);
outlet.RemoveAlwaysReachable(inlet);
_ambientSoundSystem.SetAmbience(uid, false);
}
inlet.RemoveAlwaysReachable(outlet);
outlet.RemoveAlwaysReachable(inlet);
_ambientSoundSystem.SetAmbience(uid, false);
}
}
public void Toggle(EntityUid uid, GasValveComponent component)
{
Set(uid, component, !component.Open);
}
}
}