Revert "Storage TEST MERGE" (#21258)

This commit is contained in:
metalgearsloth
2023-10-26 18:46:22 +11:00
committed by GitHub
parent a850b1f568
commit c08349a947
235 changed files with 1019 additions and 1072 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.CombatMode;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Destructible;
using Content.Shared.DoAfter;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Implants.Components;
@@ -45,8 +46,6 @@ public abstract class SharedStorageSystem : EntitySystem
private EntityQuery<StackComponent> _stackQuery;
private EntityQuery<TransformComponent> _xformQuery;
public const ItemSize DefaultStorageMaxItemSize = ItemSize.Normal;
/// <inheritdoc />
public override void Initialize()
{
@@ -90,7 +89,6 @@ public abstract class SharedStorageSystem : EntitySystem
{
// TODO: I had this.
// We can get states being applied before the container is ready.
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
if (component.Container == default)
return;
@@ -231,7 +229,7 @@ public abstract class SharedStorageSystem : EntitySystem
return;
}
if (_xformQuery.TryGetComponent(uid, out var transformOwner) && TryComp<TransformComponent>(target, out var transformEnt))
if (TryComp<TransformComponent>(uid, out var transformOwner) && TryComp<TransformComponent>(target, out var transformEnt))
{
var parent = transformOwner.ParentUid;
@@ -241,7 +239,7 @@ public abstract class SharedStorageSystem : EntitySystem
_transform
);
if (PlayerInsertEntityInWorld((uid, storageComp), args.User, target))
if (PlayerInsertEntityInWorld(uid, args.User, target, storageComp))
{
RaiseNetworkEvent(new AnimateInsertingEntitiesEvent(GetNetEntity(uid),
new List<NetEntity> { GetNetEntity(target) },
@@ -287,7 +285,7 @@ public abstract class SharedStorageSystem : EntitySystem
var angle = targetXform.LocalRotation;
if (PlayerInsertEntityInWorld((uid, component), args.Args.User, entity))
if (PlayerInsertEntityInWorld(uid, args.Args.User, entity, component))
{
successfullyInserted.Add(entity);
successfullyInsertedPositions.Add(position);
@@ -324,7 +322,7 @@ public abstract class SharedStorageSystem : EntitySystem
/// </summary>
private void OnInteractWithItem(EntityUid uid, StorageComponent storageComp, StorageInteractWithItemEvent args)
{
if (args.Session.AttachedEntity is not { } player)
if (args.Session.AttachedEntity is not EntityUid player)
return;
var entity = GetEntity(args.InteractedItemUID);
@@ -398,10 +396,27 @@ public abstract class SharedStorageSystem : EntitySystem
public void RecalculateStorageUsed(EntityUid uid, StorageComponent storageComp)
{
// it might make more sense to use the weights instead of the slots.
// I'm not sure.
_appearance.SetData(uid, StorageVisuals.StorageUsed, storageComp.Container.ContainedEntities.Count);
_appearance.SetData(uid, StorageVisuals.Capacity, storageComp.MaxSlots);
storageComp.StorageUsed = 0;
foreach (var entity in storageComp.Container.ContainedEntities)
{
if (!_itemQuery.TryGetComponent(entity, out var itemComp))
continue;
var size = itemComp.Size;
storageComp.StorageUsed += size;
}
_appearance.SetData(uid, StorageVisuals.StorageUsed, storageComp.StorageUsed);
_appearance.SetData(uid, StorageVisuals.Capacity, storageComp.StorageCapacityMax);
}
public int GetAvailableSpace(EntityUid uid, StorageComponent? component = null)
{
if (!Resolve(uid, ref component))
return 0;
return component.StorageCapacityMax - component.StorageUsed;
}
/// <summary>
@@ -434,20 +449,17 @@ public abstract class SharedStorageSystem : EntitySystem
/// Verifies if an entity can be stored and if it fits
/// </summary>
/// <param name="uid">The entity to check</param>
/// <param name="insertEnt"></param>
/// <param name="reason">If returning false, the reason displayed to the player</param>
/// <param name="storageComp"></param>
/// <param name="item"></param>
/// <returns>true if it can be inserted, false otherwise</returns>
public bool CanInsert(EntityUid uid, EntityUid insertEnt, out string? reason, StorageComponent? storageComp = null, ItemComponent? item = null)
public bool CanInsert(EntityUid uid, EntityUid insertEnt, out string? reason, StorageComponent? storageComp = null)
{
if (!Resolve(uid, ref storageComp) || !Resolve(insertEnt, ref item))
if (!Resolve(uid, ref storageComp))
{
reason = null;
return false;
}
if (Transform(insertEnt).Anchored)
if (TryComp(insertEnt, out TransformComponent? transformComp) && transformComp.Anchored)
{
reason = "comp-storage-anchored-failure";
return false;
@@ -465,19 +477,15 @@ public abstract class SharedStorageSystem : EntitySystem
return false;
}
if (item.Size > GetMaxItemSize((uid, storageComp)))
{
reason = "comp-storage-too-big";
return false;
}
if (storageComp.Container.ContainedEntities.Count >= storageComp.MaxSlots)
if (TryComp(insertEnt, out StorageComponent? storage) &&
storage.StorageCapacityMax >= storageComp.StorageCapacityMax)
{
reason = "comp-storage-insufficient-capacity";
return false;
}
if (SharedItemSystem.GetItemSizeWeight(item.Size) + GetCumulativeItemSizes(uid, storageComp) > GetMaxTotalWeight((uid, storageComp)))
if (TryComp(insertEnt, out ItemComponent? itemComp) &&
itemComp.Size > storageComp.StorageCapacityMax - storageComp.StorageUsed)
{
reason = "comp-storage-insufficient-capacity";
return false;
@@ -534,7 +542,8 @@ public abstract class SharedStorageSystem : EntitySystem
if (insertStack.Count > 0)
{
// Try to insert it as a new stack.
if (!CanInsert(uid, insertEnt, out _, storageComp) ||
if (TryComp(insertEnt, out ItemComponent? itemComp) &&
itemComp.Size > storageComp.StorageCapacityMax - storageComp.StorageUsed ||
!storageComp.Container.Insert(insertEnt))
{
// If we also didn't do any stack fills above then just end
@@ -559,9 +568,7 @@ public abstract class SharedStorageSystem : EntitySystem
/// <summary>
/// Inserts an entity into storage from the player's active hand
/// </summary>
/// <param name="uid"></param>
/// <param name="player">The player to insert an entity from</param>
/// <param name="storageComp"></param>
/// <returns>true if inserted, false otherwise</returns>
public bool PlayerInsertHeldEntity(EntityUid uid, EntityUid player, StorageComponent? storageComp = null)
{
@@ -582,23 +589,21 @@ public abstract class SharedStorageSystem : EntitySystem
return false;
}
return PlayerInsertEntityInWorld((uid, storageComp), player, toInsert.Value);
return PlayerInsertEntityInWorld(uid, player, toInsert.Value, storageComp);
}
/// <summary>
/// Inserts an Entity (<paramref name="toInsert"/>) in the world into storage, informing <paramref name="player"/> if it fails.
/// <paramref name="toInsert"/> is *NOT* held, see <see cref="PlayerInsertHeldEntity(EntityUid,EntityUid,StorageComponent)"/>.
/// <paramref name="toInsert"/> is *NOT* held, see <see cref="PlayerInsertHeldEntity(Robust.Shared.GameObjects.EntityUid)"/>.
/// </summary>
/// <param name="uid"></param>
/// <param name="player">The player to insert an entity with</param>
/// <param name="toInsert"></param>
/// <returns>true if inserted, false otherwise</returns>
public bool PlayerInsertEntityInWorld(Entity<StorageComponent?> uid, EntityUid player, EntityUid toInsert)
public bool PlayerInsertEntityInWorld(EntityUid uid, EntityUid player, EntityUid toInsert, StorageComponent? storageComp = null)
{
if (!Resolve(uid, ref uid.Comp) || !_sharedInteractionSystem.InRangeUnobstructed(player, uid))
if (!Resolve(uid, ref storageComp) || !_sharedInteractionSystem.InRangeUnobstructed(player, uid))
return false;
if (!Insert(uid, toInsert, out _, user: player, uid.Comp))
if (!Insert(uid, toInsert, out _, user: player, storageComp))
{
_popupSystem.PopupClient(Loc.GetString("comp-storage-cant-insert"), uid, player);
return false;
@@ -606,65 +611,6 @@ public abstract class SharedStorageSystem : EntitySystem
return true;
}
/// <summary>
/// Returns true if there is enough space to theoretically fit another item.
/// </summary>
public bool HasSpace(Entity<StorageComponent?> uid)
{
if (!Resolve(uid, ref uid.Comp))
return false;
return uid.Comp.Container.ContainedEntities.Count < uid.Comp.MaxSlots &&
GetCumulativeItemSizes(uid, uid.Comp) < GetMaxTotalWeight(uid);
}
/// <summary>
/// Returns the sum of all the ItemSizes of the items inside of a storage.
/// </summary>
public int GetCumulativeItemSizes(EntityUid uid, StorageComponent? component = null)
{
if (!Resolve(uid, ref component))
return 0;
var sum = 0;
foreach (var item in component.Container.ContainedEntities)
{
if (!_itemQuery.TryGetComponent(item, out var itemComp))
continue;
sum += SharedItemSystem.GetItemSizeWeight(itemComp.Size);
}
return sum;
}
public ItemSize GetMaxItemSize(Entity<StorageComponent?> uid)
{
if (!Resolve(uid, ref uid.Comp))
return DefaultStorageMaxItemSize;
// If we specify a max item size, use that
if (uid.Comp.MaxItemSize != null)
return uid.Comp.MaxItemSize.Value;
if (!_itemQuery.TryGetComponent(uid, out var item))
return DefaultStorageMaxItemSize;
// if there is no max item size specified, the value used
// is one below the item size of the storage entity, clamped at ItemSize.Tiny
return (ItemSize) Math.Max((int) item.Size - 1, 1);
}
public int GetMaxTotalWeight(Entity<StorageComponent?> uid)
{
if (!Resolve(uid, ref uid.Comp))
return 0;
if (uid.Comp.MaxTotalWeight != null)
return uid.Comp.MaxTotalWeight.Value;
return uid.Comp.MaxSlots * SharedItemSystem.GetItemSizeWeight(GetMaxItemSize(uid));
}
/// <summary>
/// Plays a clientside pickup animation for the specified uid.
/// </summary>