Adds a UI for gas mixers (#5165)

Co-authored-by: E F R <602406+Efruit@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: ike709 <ike709@github.com>
This commit is contained in:
ike709
2021-11-11 16:10:21 -06:00
committed by GitHub
parent c6615fd805
commit c06f52a456
12 changed files with 401 additions and 6 deletions

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using System;
using Content.Client.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Atmos.Piping.Trinary.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.Atmos.UI
{
/// <summary>
/// Initializes a <see cref="GasMixerWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public class GasMixerBoundUserInterface : BoundUserInterface
{
private GasMixerWindow? _window;
private const float MaxPressure = Atmospherics.MaxOutputPressure;
public GasMixerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = new GasMixerWindow();
if(State != null)
UpdateState(State);
_window.OpenCentered();
_window.OnClose += Close;
_window.ToggleStatusButtonPressed += OnToggleStatusButtonPressed;
_window.MixerOutputPressureChanged += OnMixerOutputPressurePressed;
_window.MixerNodePercentageChanged += OnMixerSetPercentagePressed;
}
private void OnToggleStatusButtonPressed()
{
if (_window is null) return;
SendMessage(new GasMixerToggleStatusMessage(_window.MixerStatus));
}
private void OnMixerOutputPressurePressed(string value)
{
float pressure = float.TryParse(value, out var parsed) ? parsed : 0f;
if (pressure > MaxPressure) pressure = MaxPressure;
SendMessage(new GasMixerChangeOutputPressureMessage(pressure));
}
private void OnMixerSetPercentagePressed(string value)
{
// We don't need to send both nodes because it's just 1.0f - node
float node = float.TryParse(value, out var parsed) ? parsed : 1.0f;
if(_window is not null) node = _window.NodeOneLastEdited ? node : 1.0f - node;
SendMessage(new GasMixerChangeNodePercentageMessage(node));
}
/// <summary>
/// Update the UI state based on server-sent info
/// </summary>
/// <param name="state"></param>
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (_window == null || state is not GasMixerBoundUserInterfaceState cast)
return;
_window.Title = (cast.MixerLabel);
_window.SetMixerStatus(cast.Enabled);
_window.SetOutputPressure(cast.OutputPressure);
_window.SetNodePercentages(cast.NodeOne);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_window?.Dispose();
}
}
}

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<SS14Window xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="clr-namespace:Content.Client.Stylesheets"
MinSize="200 200" Title="Gas Mixer">
<BoxContainer Orientation="Vertical" Margin="5 5 5 5" SeparationOverride="10">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc comp-gas-mixer-ui-mixer-status} "/>
<Control MinSize="5 0" />
<Button Name="ToggleStatusButton"/>
</BoxContainer>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc comp-gas-mixer-ui-mixer-output-pressure} "/>
<Control MinSize="5 0" />
<LineEdit Name="MixerPressureOutputInput" MinSize="60 0" />
<Control MinSize="5 0" />
<Button Name="SetMaxPressureButton" Text="{Loc comp-gas-mixer-ui-mixer-max}" />
<Control MinSize="5 0" />
<Control HorizontalExpand="True" />
<Button Name="SetOutputPressureButton" Text="{Loc comp-gas-mixer-ui-mixer-set}" HorizontalAlignment="Right" Disabled="True"/>
<Control MinSize="0 5" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Control MinSize="0 5" />
<Label Text="{Loc comp-gas-mixer-ui-mixer-node-primary} "/>
<Control MinSize="5 0" />
<LineEdit Name="MixerNodeOneInput" MinSize="60 0" />
<Label Text=" %"/>
<Control MinSize="5 0" />
<Label Text="{Loc comp-gas-mixer-ui-mixer-node-side} "/>
<Control MinSize="5 0" />
<LineEdit Name="MixerNodeTwoInput" MinSize="60 0" />
<Label Text=" %"/>
</BoxContainer>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Button Name="SetMixerPercentageButton" Text="{Loc comp-gas-mixer-ui-mixer-set}" HorizontalAlignment="Right" Disabled="True"/>
</BoxContainer>
</BoxContainer>
</SS14Window>

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using System;
using System.Collections.Generic;
using System.Globalization;
using Content.Client.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Prototypes;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
namespace Content.Client.Atmos.UI
{
/// <summary>
/// Client-side UI used to control a gas mixer.
/// </summary>
[GenerateTypedNameReferences]
public partial class GasMixerWindow : SS14Window
{
public bool MixerStatus = true;
public event Action? ToggleStatusButtonPressed;
public event Action<string>? MixerOutputPressureChanged;
public event Action<string>? MixerNodePercentageChanged;
public bool NodeOneLastEdited = true;
public GasMixerWindow()
{
RobustXamlLoader.Load(this);
ToggleStatusButton.OnPressed += _ => SetMixerStatus(!MixerStatus);
ToggleStatusButton.OnPressed += _ => ToggleStatusButtonPressed?.Invoke();
MixerPressureOutputInput.OnTextChanged += _ => SetOutputPressureButton.Disabled = false;
SetOutputPressureButton.OnPressed += _ =>
{
MixerOutputPressureChanged?.Invoke(MixerPressureOutputInput.Text ??= "");
SetOutputPressureButton.Disabled = true;
};
SetMaxPressureButton.OnPressed += _ =>
{
MixerPressureOutputInput.Text = Atmospherics.MaxOutputPressure.ToString(CultureInfo.InvariantCulture);
SetOutputPressureButton.Disabled = false;
};
MixerNodeOneInput.OnTextChanged += _ =>
{
SetMixerPercentageButton.Disabled = false;
NodeOneLastEdited = true;
};
MixerNodeTwoInput.OnTextChanged += _ =>
{
SetMixerPercentageButton.Disabled = false;
NodeOneLastEdited = false;
};
SetMixerPercentageButton.OnPressed += _ =>
{
MixerNodePercentageChanged?.Invoke(NodeOneLastEdited ? MixerNodeOneInput.Text ??= "" : MixerNodeTwoInput.Text ??= "");
SetMixerPercentageButton.Disabled = true;
};
}
public void SetOutputPressure(float pressure)
{
MixerPressureOutputInput.Text = pressure.ToString(CultureInfo.InvariantCulture);
}
public void SetNodePercentages(float nodeOne)
{
nodeOne *= 100.0f;
MixerNodeOneInput.Text = nodeOne.ToString(CultureInfo.InvariantCulture);
float nodeTwo = 100.0f - nodeOne;
MixerNodeTwoInput.Text = nodeTwo.ToString(CultureInfo.InvariantCulture);
}
public void SetMixerStatus(bool enabled)
{
MixerStatus = enabled;
if (enabled)
{
ToggleStatusButton.Text = Loc.GetString("comp-gas-mixer-ui-status-enabled");
}
else
{
ToggleStatusButton.Text = Loc.GetString("comp-gas-mixer-ui-status-disabled");
}
}
}
}