Convert AME Visualizers (#9037)
Co-authored-by: TekuNut <3456422+TekuNut@users.noreply.github.com>
This commit is contained in:
61
Content.Client/AME/AMEControllerVisualizerSystem.cs
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61
Content.Client/AME/AMEControllerVisualizerSystem.cs
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@@ -0,0 +1,61 @@
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using Content.Client.AME.Components;
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using Robust.Client.GameObjects;
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using static Content.Shared.AME.SharedAMEControllerComponent;
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namespace Content.Client.AME;
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public sealed class AMEControllerVisualizerSystem : VisualizerSystem<AMEControllerVisualsComponent>
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AMEControllerVisualsComponent, ComponentInit>(OnComponentInit);
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}
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private void OnComponentInit(EntityUid uid, AMEControllerVisualsComponent component, ComponentInit args)
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{
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if(TryComp<SpriteComponent>(uid, out var sprite))
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{
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sprite.LayerMapSet(AMEControllerVisualLayers.Display, sprite.AddLayerState("control_on"));
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sprite.LayerSetVisible(AMEControllerVisualLayers.Display, false);
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}
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}
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protected override void OnAppearanceChange(EntityUid uid, AMEControllerVisualsComponent component, ref AppearanceChangeEvent args)
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{
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base.OnAppearanceChange(uid, component, ref args);
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if(args.Sprite != null
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&& args.Component.TryGetData<string>(AMEControllerVisuals.DisplayState, out var state))
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{
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switch(state)
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{
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case "on":
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args.Sprite.LayerSetState(AMEControllerVisualLayers.Display, "control_on");
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args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, true);
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break;
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case "critical":
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args.Sprite.LayerSetState(AMEControllerVisualLayers.Display, "control_critical");
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args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, true);
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break;
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case "fuck":
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args.Sprite.LayerSetState(AMEControllerVisualLayers.Display, "control_fuck");
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args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, true);
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break;
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case "off":
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args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, false);
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break;
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default:
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args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, false);
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break;
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}
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}
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}
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}
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public enum AMEControllerVisualLayers : byte
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{
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Display
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}
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70
Content.Client/AME/AMEShieldingVisualizerSystem.cs
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70
Content.Client/AME/AMEShieldingVisualizerSystem.cs
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@@ -0,0 +1,70 @@
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using Content.Client.AME.Components;
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using Robust.Client.GameObjects;
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using static Content.Shared.AME.SharedAMEShieldComponent;
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namespace Content.Client.AME;
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public sealed class AMEShieldingVisualizerSystem : VisualizerSystem<AMEShieldingVisualsComponent>
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AMEShieldingVisualsComponent, ComponentInit>(OnComponentInit);
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}
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private void OnComponentInit(EntityUid uid, AMEShieldingVisualsComponent component, ComponentInit args)
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{
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if(TryComp<SpriteComponent>(uid, out var sprite))
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{
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sprite.LayerMapSet(AMEShieldingVisualsLayer.Core, sprite.AddLayerState("core"));
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sprite.LayerSetVisible(AMEShieldingVisualsLayer.Core, false);
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sprite.LayerMapSet(AMEShieldingVisualsLayer.CoreState, sprite.AddLayerState("core_weak"));
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sprite.LayerSetVisible(AMEShieldingVisualsLayer.CoreState, false);
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}
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}
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protected override void OnAppearanceChange(EntityUid uid, AMEShieldingVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if(args.Sprite == null)
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return;
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if(args.Component.TryGetData<string>(AMEShieldVisuals.Core, out var core))
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{
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if (core == "isCore")
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{
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args.Sprite.LayerSetState(AMEShieldingVisualsLayer.Core, "core");
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args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.Core, true);
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}
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else
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{
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args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.Core, false);
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}
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}
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if(args.Component.TryGetData<string>(AMEShieldVisuals.CoreState, out var coreState))
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{
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switch(coreState)
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{
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case "weak":
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args.Sprite.LayerSetState(AMEShieldingVisualsLayer.CoreState, "core_weak");
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args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.CoreState, true);
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break;
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case "strong":
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args.Sprite.LayerSetState(AMEShieldingVisualsLayer.CoreState, "core_strong");
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args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.CoreState, true);
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break;
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case "off":
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args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.CoreState, false);
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break;
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}
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}
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}
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}
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public enum AMEShieldingVisualsLayer : byte
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{
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Core,
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CoreState,
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}
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@@ -0,0 +1,9 @@
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using System.ComponentModel.DataAnnotations;
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using Robust.Shared.GameObjects;
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namespace Content.Client.AME.Components;
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[RegisterComponent]
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public sealed class AMEControllerVisualsComponent : Component
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{
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}
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@@ -0,0 +1,9 @@
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using System.ComponentModel.DataAnnotations;
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using Robust.Shared.GameObjects;
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namespace Content.Client.AME.Components;
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[RegisterComponent]
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public sealed class AMEShieldingVisualsComponent : Component
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{
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}
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@@ -1,56 +0,0 @@
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using static Content.Shared.AME.SharedAMEControllerComponent;
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namespace Content.Client.AME.Visualizers
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{
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[UsedImplicitly]
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public sealed class AMEControllerVisualizer : AppearanceVisualizer
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{
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public override void InitializeEntity(EntityUid entity)
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{
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base.InitializeEntity(entity);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
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sprite.LayerMapSet(Layers.Display, sprite.AddLayerState("control_on"));
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sprite.LayerSetVisible(Layers.Display, false);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
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if (component.TryGetData<string>(AMEControllerVisuals.DisplayState, out var state))
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{
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switch (state)
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{
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case "on":
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sprite.LayerSetState(Layers.Display, "control_on");
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sprite.LayerSetVisible(Layers.Display, true);
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break;
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case "critical":
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sprite.LayerSetState(Layers.Display, "control_critical");
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sprite.LayerSetVisible(Layers.Display, true);
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break;
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case "fuck":
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sprite.LayerSetState(Layers.Display, "control_fuck");
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sprite.LayerSetVisible(Layers.Display, true);
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break;
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case "off":
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sprite.LayerSetVisible(Layers.Display, false);
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break;
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default:
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sprite.LayerSetVisible(Layers.Display, false);
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break;
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}
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}
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}
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enum Layers : byte
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{
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Display,
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}
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}
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}
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@@ -1,62 +0,0 @@
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using static Content.Shared.AME.SharedAMEShieldComponent;
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namespace Content.Client.AME.Visualizers
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{
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[UsedImplicitly]
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public sealed class AMEVisualizer : AppearanceVisualizer
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{
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public override void InitializeEntity(EntityUid entity)
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{
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base.InitializeEntity(entity);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
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sprite.LayerMapSet(Layers.Core, sprite.AddLayerState("core"));
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sprite.LayerSetVisible(Layers.Core, false);
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sprite.LayerMapSet(Layers.CoreState, sprite.AddLayerState("core_weak"));
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sprite.LayerSetVisible(Layers.CoreState, false);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
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if (component.TryGetData<string>(AMEShieldVisuals.Core, out var core))
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{
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if (core == "isCore")
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{
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sprite.LayerSetState(Layers.Core, "core");
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sprite.LayerSetVisible(Layers.Core, true);
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}
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else
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{
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sprite.LayerSetVisible(Layers.Core, false);
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}
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}
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if (component.TryGetData<string>(AMEShieldVisuals.CoreState, out var coreState))
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switch (coreState)
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{
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case "weak":
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sprite.LayerSetState(Layers.CoreState, "core_weak");
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sprite.LayerSetVisible(Layers.CoreState, true);
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break;
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case "strong":
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sprite.LayerSetState(Layers.CoreState, "core_strong");
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sprite.LayerSetVisible(Layers.CoreState, true);
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break;
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case "off":
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sprite.LayerSetVisible(Layers.CoreState, false);
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break;
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}
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}
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}
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enum Layers : byte
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{
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Core,
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CoreState,
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}
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}
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@@ -32,6 +32,8 @@ namespace Content.Server.Entry
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"PaperVisuals",
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"SurveillanceCameraVisuals",
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"KudzuVisuals",
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"AMEControllerVisuals",
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"AMEShieldingVisuals",
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};
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}
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}
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@@ -8,6 +8,7 @@
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- type: Clickable
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- type: InteractionOutline
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- type: Sprite
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netsync: false
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sprite: Structures/Power/Generation/ame.rsi
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state: control
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- type: Physics
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@@ -54,8 +55,7 @@
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- key: enum.AMEControllerUiKey.Key
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type: AMEControllerBoundUserInterface
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- type: Appearance
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visuals:
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- type: AMEControllerVisualizer
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- type: AMEControllerVisuals
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- type: NodeContainer
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examinable: true
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nodes:
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@@ -89,6 +89,7 @@
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- type: Clickable
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- type: InteractionOutline
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- type: Sprite
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netsync: false
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drawdepth: Walls
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sprite: Structures/Power/Generation/ame.rsi
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state: shield_0
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@@ -136,8 +137,7 @@
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energy: 0.5
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color: "#00AAFF"
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- type: Appearance
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visuals:
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- type: AMEVisualizer
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- type: AMEShieldingVisuals
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- type: Construction
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graph: AMEShielding
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node: ameShielding
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