Convert AME Visualizers (#9037)

Co-authored-by: TekuNut <3456422+TekuNut@users.noreply.github.com>
This commit is contained in:
TekuNut
2022-06-23 13:03:28 +01:00
committed by GitHub
parent 0334e08354
commit c05cd468d8
8 changed files with 155 additions and 122 deletions

View File

@@ -0,0 +1,70 @@
using Content.Client.AME.Components;
using Robust.Client.GameObjects;
using static Content.Shared.AME.SharedAMEShieldComponent;
namespace Content.Client.AME;
public sealed class AMEShieldingVisualizerSystem : VisualizerSystem<AMEShieldingVisualsComponent>
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AMEShieldingVisualsComponent, ComponentInit>(OnComponentInit);
}
private void OnComponentInit(EntityUid uid, AMEShieldingVisualsComponent component, ComponentInit args)
{
if(TryComp<SpriteComponent>(uid, out var sprite))
{
sprite.LayerMapSet(AMEShieldingVisualsLayer.Core, sprite.AddLayerState("core"));
sprite.LayerSetVisible(AMEShieldingVisualsLayer.Core, false);
sprite.LayerMapSet(AMEShieldingVisualsLayer.CoreState, sprite.AddLayerState("core_weak"));
sprite.LayerSetVisible(AMEShieldingVisualsLayer.CoreState, false);
}
}
protected override void OnAppearanceChange(EntityUid uid, AMEShieldingVisualsComponent component, ref AppearanceChangeEvent args)
{
if(args.Sprite == null)
return;
if(args.Component.TryGetData<string>(AMEShieldVisuals.Core, out var core))
{
if (core == "isCore")
{
args.Sprite.LayerSetState(AMEShieldingVisualsLayer.Core, "core");
args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.Core, true);
}
else
{
args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.Core, false);
}
}
if(args.Component.TryGetData<string>(AMEShieldVisuals.CoreState, out var coreState))
{
switch(coreState)
{
case "weak":
args.Sprite.LayerSetState(AMEShieldingVisualsLayer.CoreState, "core_weak");
args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.CoreState, true);
break;
case "strong":
args.Sprite.LayerSetState(AMEShieldingVisualsLayer.CoreState, "core_strong");
args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.CoreState, true);
break;
case "off":
args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.CoreState, false);
break;
}
}
}
}
public enum AMEShieldingVisualsLayer : byte
{
Core,
CoreState,
}