Convert AME Visualizers (#9037)
Co-authored-by: TekuNut <3456422+TekuNut@users.noreply.github.com>
This commit is contained in:
70
Content.Client/AME/AMEShieldingVisualizerSystem.cs
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70
Content.Client/AME/AMEShieldingVisualizerSystem.cs
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using Content.Client.AME.Components;
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using Robust.Client.GameObjects;
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using static Content.Shared.AME.SharedAMEShieldComponent;
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namespace Content.Client.AME;
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public sealed class AMEShieldingVisualizerSystem : VisualizerSystem<AMEShieldingVisualsComponent>
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AMEShieldingVisualsComponent, ComponentInit>(OnComponentInit);
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}
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private void OnComponentInit(EntityUid uid, AMEShieldingVisualsComponent component, ComponentInit args)
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{
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if(TryComp<SpriteComponent>(uid, out var sprite))
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{
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sprite.LayerMapSet(AMEShieldingVisualsLayer.Core, sprite.AddLayerState("core"));
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sprite.LayerSetVisible(AMEShieldingVisualsLayer.Core, false);
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sprite.LayerMapSet(AMEShieldingVisualsLayer.CoreState, sprite.AddLayerState("core_weak"));
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sprite.LayerSetVisible(AMEShieldingVisualsLayer.CoreState, false);
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}
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}
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protected override void OnAppearanceChange(EntityUid uid, AMEShieldingVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if(args.Sprite == null)
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return;
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if(args.Component.TryGetData<string>(AMEShieldVisuals.Core, out var core))
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{
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if (core == "isCore")
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{
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args.Sprite.LayerSetState(AMEShieldingVisualsLayer.Core, "core");
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args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.Core, true);
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}
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else
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{
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args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.Core, false);
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}
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}
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if(args.Component.TryGetData<string>(AMEShieldVisuals.CoreState, out var coreState))
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{
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switch(coreState)
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{
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case "weak":
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args.Sprite.LayerSetState(AMEShieldingVisualsLayer.CoreState, "core_weak");
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args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.CoreState, true);
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break;
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case "strong":
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args.Sprite.LayerSetState(AMEShieldingVisualsLayer.CoreState, "core_strong");
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args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.CoreState, true);
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break;
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case "off":
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args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.CoreState, false);
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break;
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}
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}
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}
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}
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public enum AMEShieldingVisualsLayer : byte
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{
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Core,
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CoreState,
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}
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