adds the ability to "mix" solutions (reactions caused by using an item on a solution holder) (#13015)

* everything for mixing aside from yaml changes

* add recipe and canmix to bottles and the holy mixer tag to the bible

* fixes as a result of testing

* remove unused usings

* remove emptylines that are not required

Co-authored-by: 0x6273 <0x40@keemail.me>

* more empty line removal!

Co-authored-by: 0x6273 <0x40@keemail.me>

* add single space between if statement and condition

Co-authored-by: 0x6273 <0x40@keemail.me>

* fixes indentation on TryGetMixableSolution

* raise new AfterMixingEvent after attempting to mix a solution

* before mixing event and attempt get mixable solution event

* update reaction tests to be a beaker that can be mixed, and then pass a mixer component in to simulate mixing

* make two more beaker types mixable, add attribute for mixing feedback

* bible mix message

* mixing feedback on success

* updates test to use SpawnEntity over new as per feedback

Co-authored-by: 0x6273 <0x40@keemail.me>
This commit is contained in:
Timothy Teakettle
2022-12-20 04:05:02 +00:00
committed by GitHub
parent a497167e45
commit c046666578
14 changed files with 168 additions and 9 deletions

View File

@@ -14,6 +14,13 @@ namespace Content.Shared.Chemistry.Components
[DataField("canReact")]
public bool CanReact { get; set; } = true;
/// <summary>
/// If reactions can occur via mixing.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("canMix")]
public bool CanMix { get; set; } = false;
/// <summary>
/// Volume needed to fill this container.
/// </summary>