diff --git a/Content.Shared/GameObjects/Components/SharedStackComponent.cs b/Content.Shared/GameObjects/Components/SharedStackComponent.cs index e41e907733..3d9f83d097 100644 --- a/Content.Shared/GameObjects/Components/SharedStackComponent.cs +++ b/Content.Shared/GameObjects/Components/SharedStackComponent.cs @@ -130,6 +130,7 @@ namespace Content.Shared.GameObjects.Components Gold, Phoron, Ointment, + Gauze, Brutepack, FloorTileSteel, FloorTileCarpet, diff --git a/Resources/Prototypes/Entities/Objects/Specific/medical.yml b/Resources/Prototypes/Entities/Objects/Specific/medical.yml index e1e2bee86a..578a550161 100644 --- a/Resources/Prototypes/Entities/Objects/Specific/medical.yml +++ b/Resources/Prototypes/Entities/Objects/Specific/medical.yml @@ -52,19 +52,36 @@ count: 5 stacktype: enum.StackType.Ointment +- type: entity + name: bruise pack + description: A therapeutic gel pack and bandages designed to treat blunt-force trauma. + parent: MedicalStack + id: Brutepack + components: + - type: Sprite + sprite: Objects/Specific/Medical/medical.rsi + state: brutepack + - type: Healing + heal: + Blunt: 10 + - type: Stack + max: 5 + count: 5 + stacktype: enum.StackType.Brutepack + - type: entity name: roll of gauze description: Some sterile gauze to wrap around bloody stumps. parent: MedicalStack - id: Brutepack + id: Gauze components: - type: Sprite sprite: Objects/Specific/Medical/medical.rsi state: gauze - - type: Healing - heal: - Blunt: 10 +# - type: Healing +# heal: +# Blunt: 10 - type: Stack max: 5 count: 5 - stacktype: enum.StackType.Brutepack + stacktype: enum.StackType.Gauze