The construction system can now prevent recipes from being rotated.
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@@ -448,7 +448,7 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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structure.Transform.Coordinates = ev.Location;
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structure.Transform.LocalRotation = ev.Angle;
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structure.Transform.LocalRotation = constructionPrototype.CanRotate ? ev.Angle : Angle.South;
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RaiseNetworkEvent(new AckStructureConstructionMessage(ev.Ack));
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