Tweaks ambient sound values and improves some existing sounds (#4576)
* Updates singularity to use AmbientSound * Removed hum from light tubes and tweaked vending/bulb ambience * Adds more explosion sound effects * Moves closet open/close.ogg and adds wooden closet sound effect * Updates flashlight on/off sound * Adds HL Scientist scream collection * Tweaks APC Ambience * Minor oversight on det locker * Addressed reviews
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@@ -75,10 +75,10 @@ namespace Content.Server.Storage.Components
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private bool _isWeldedShut;
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[DataField("closeSound")]
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private SoundSpecifier _closeSound = new SoundPathSpecifier("/Audio/Machines/closetclose.ogg");
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private SoundSpecifier _closeSound = new SoundPathSpecifier("/Audio/Effects/closetclose.ogg");
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[DataField("openSound")]
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private SoundSpecifier _openSound = new SoundPathSpecifier("/Audio/Machines/closetopen.ogg");
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private SoundSpecifier _openSound = new SoundPathSpecifier("/Audio/Effects/closetopen.ogg");
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[ViewVariables]
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protected Container Contents = default!;
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