Tweaks ambient sound values and improves some existing sounds (#4576)
* Updates singularity to use AmbientSound * Removed hum from light tubes and tweaked vending/bulb ambience * Adds more explosion sound effects * Moves closet open/close.ogg and adds wooden closet sound effect * Updates flashlight on/off sound * Adds HL Scientist scream collection * Tweaks APC Ambience * Minor oversight on det locker * Addressed reviews
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@@ -42,7 +42,7 @@ namespace Content.Server.Pointing.Components
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private float _chasingTime = 1;
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[DataField("explosionSound")]
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private SoundSpecifier _explosionSound = new SoundPathSpecifier("/Audio/Effects/explosion.ogg");
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private SoundSpecifier _explosionSound = new SoundCollectionSpecifier("explosion");
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private IEntity? RandomNearbyPlayer()
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{
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