Tweaks ambient sound values and improves some existing sounds (#4576)
* Updates singularity to use AmbientSound * Removed hum from light tubes and tweaked vending/bulb ambience * Adds more explosion sound effects * Moves closet open/close.ogg and adds wooden closet sound effect * Updates flashlight on/off sound * Adds HL Scientist scream collection * Tweaks APC Ambience * Minor oversight on det locker * Addressed reviews
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@@ -60,7 +60,7 @@ namespace Content.Server.PDA
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(PDAUiKey.Key);
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[DataField("insertIdSound")] private SoundSpecifier _insertIdSound = new SoundPathSpecifier("/Audio/Weapons/Guns/MagIn/batrifle_magin.ogg");
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[DataField("toggleFlashlightSound")] private SoundSpecifier _toggleFlashlightSound = new SoundPathSpecifier("/Audio/Items/flashlight_toggle.ogg");
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[DataField("toggleFlashlightSound")] private SoundSpecifier _toggleFlashlightSound = new SoundPathSpecifier("/Audio/Items/flashlight_pda.ogg");
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[DataField("ejectIdSound")] private SoundSpecifier _ejectIdSound = new SoundPathSpecifier("/Audio/Machines/id_swipe.ogg");
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public PDAComponent()
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