Tweaks ambient sound values and improves some existing sounds (#4576)

* Updates singularity to use AmbientSound

* Removed hum from light tubes and tweaked vending/bulb ambience

* Adds more explosion sound effects

* Moves closet open/close.ogg and adds wooden closet sound effect

* Updates flashlight on/off sound

* Adds HL Scientist scream collection

* Tweaks APC Ambience

* Minor oversight on det locker

* Addressed reviews
This commit is contained in:
Swept
2021-09-09 18:31:54 -07:00
committed by GitHub
parent 2f7af99f97
commit c00e82462b
33 changed files with 46 additions and 19 deletions

View File

@@ -60,7 +60,7 @@ namespace Content.Server.PDA
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(PDAUiKey.Key);
[DataField("insertIdSound")] private SoundSpecifier _insertIdSound = new SoundPathSpecifier("/Audio/Weapons/Guns/MagIn/batrifle_magin.ogg");
[DataField("toggleFlashlightSound")] private SoundSpecifier _toggleFlashlightSound = new SoundPathSpecifier("/Audio/Items/flashlight_toggle.ogg");
[DataField("toggleFlashlightSound")] private SoundSpecifier _toggleFlashlightSound = new SoundPathSpecifier("/Audio/Items/flashlight_pda.ogg");
[DataField("ejectIdSound")] private SoundSpecifier _ejectIdSound = new SoundPathSpecifier("/Audio/Machines/id_swipe.ogg");
public PDAComponent()