Tweaks ambient sound values and improves some existing sounds (#4576)
* Updates singularity to use AmbientSound * Removed hum from light tubes and tweaked vending/bulb ambience * Adds more explosion sound effects * Moves closet open/close.ogg and adds wooden closet sound effect * Updates flashlight on/off sound * Adds HL Scientist scream collection * Tweaks APC Ambience * Minor oversight on det locker * Addressed reviews
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@@ -36,7 +36,7 @@ namespace Content.Server.Explosion
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/// </summary>
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private static readonly float LightBreakChance = 0.3f;
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private static readonly float HeavyBreakChance = 0.8f;
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private static SoundSpecifier _explosionSound = new SoundPathSpecifier("/Audio/Effects/explosion.ogg");
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private static SoundSpecifier _explosionSound = new SoundCollectionSpecifier("explosion");
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private static bool IgnoreExplosivePassable(IEntity e) => e.HasTag("ExplosivePassable");
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