Tweaks ambient sound values and improves some existing sounds (#4576)

* Updates singularity to use AmbientSound

* Removed hum from light tubes and tweaked vending/bulb ambience

* Adds more explosion sound effects

* Moves closet open/close.ogg and adds wooden closet sound effect

* Updates flashlight on/off sound

* Adds HL Scientist scream collection

* Tweaks APC Ambience

* Minor oversight on det locker

* Addressed reviews
This commit is contained in:
Swept
2021-09-09 18:31:54 -07:00
committed by GitHub
parent 2f7af99f97
commit c00e82462b
33 changed files with 46 additions and 19 deletions

View File

@@ -36,7 +36,7 @@ namespace Content.Server.Explosion
/// </summary>
private static readonly float LightBreakChance = 0.3f;
private static readonly float HeavyBreakChance = 0.8f;
private static SoundSpecifier _explosionSound = new SoundPathSpecifier("/Audio/Effects/explosion.ogg");
private static SoundSpecifier _explosionSound = new SoundCollectionSpecifier("explosion");
private static bool IgnoreExplosivePassable(IEntity e) => e.HasTag("ExplosivePassable");