GodMode code uses EntityUid
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@@ -18,7 +18,9 @@ namespace Content.Server.Damage.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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IEntity entity;
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EntityUid entity;
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var entityManager = IoCManager.Resolve<IEntityManager>();
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switch (args.Length)
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{
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@@ -29,13 +31,13 @@ namespace Content.Server.Damage.Commands
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return;
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}
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if (player.AttachedEntity == null)
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if (player.AttachedEntityUid == null)
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{
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shell.WriteLine("An entity needs to be specified when you aren't attached to an entity.");
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return;
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}
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entity = player.AttachedEntity;
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entity = player.AttachedEntityUid.Value;
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break;
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case 1:
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if (!EntityUid.TryParse(args[0], out var id))
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@@ -44,14 +46,13 @@ namespace Content.Server.Damage.Commands
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetEntity(id, out var parsedEntity))
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if (!entityManager.EntityExists(id))
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{
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shell.WriteLine($"No entity found with id {id}.");
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return;
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}
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entity = parsedEntity;
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entity = id;
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break;
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default:
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shell.WriteLine(Help);
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@@ -61,9 +62,11 @@ namespace Content.Server.Damage.Commands
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var godmodeSystem = EntitySystem.Get<GodmodeSystem>();
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var enabled = godmodeSystem.ToggleGodmode(entity);
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var name = entityManager.GetComponent<MetaDataComponent>(entity).EntityName;
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shell.WriteLine(enabled
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? $"Enabled godmode for entity {entity.Name} with id {entity.Uid}"
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: $"Disabled godmode for entity {entity.Name} with id {entity.Uid}");
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? $"Enabled godmode for entity {name} with id {entity}"
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: $"Disabled godmode for entity {name} with id {entity}");
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}
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}
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}
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@@ -11,7 +11,7 @@ namespace Content.Server.Damage.Systems
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[UsedImplicitly]
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public class GodmodeSystem : EntitySystem
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{
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private readonly Dictionary<IEntity, OldEntityInformation> _entities = new();
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private readonly Dictionary<EntityUid, OldEntityInformation> _entities = new();
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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public override void Initialize()
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@@ -26,21 +26,21 @@ namespace Content.Server.Damage.Systems
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_entities.Clear();
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}
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public bool EnableGodmode(IEntity entity)
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public bool EnableGodmode(EntityUid entity)
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{
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if (_entities.ContainsKey(entity))
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{
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return false;
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}
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_entities[entity] = new OldEntityInformation(entity);
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_entities[entity] = new OldEntityInformation(entity, EntityManager);
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if (entity.TryGetComponent(out MovedByPressureComponent? moved))
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if (EntityManager.TryGetComponent(entity, out MovedByPressureComponent? moved))
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{
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moved.Enabled = false;
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}
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if (entity.TryGetComponent(out DamageableComponent? damageable))
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if (EntityManager.TryGetComponent(entity, out DamageableComponent? damageable))
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{
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_damageableSystem.SetDamage(damageable, new DamageSpecifier());
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}
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@@ -48,24 +48,24 @@ namespace Content.Server.Damage.Systems
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return true;
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}
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public bool HasGodmode(IEntity entity)
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public bool HasGodmode(EntityUid entity)
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{
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return _entities.ContainsKey(entity);
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}
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public bool DisableGodmode(IEntity entity)
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public bool DisableGodmode(EntityUid entity)
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{
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if (!_entities.Remove(entity, out var old))
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{
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return false;
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}
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if (entity.TryGetComponent(out MovedByPressureComponent? moved))
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if (EntityManager.TryGetComponent(entity, out MovedByPressureComponent? moved))
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{
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moved.Enabled = old.MovedByPressure;
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}
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if (entity.TryGetComponent(out DamageableComponent? damageable))
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if (EntityManager.TryGetComponent(entity, out DamageableComponent? damageable))
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{
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if (old.Damage != null)
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{
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@@ -81,7 +81,7 @@ namespace Content.Server.Damage.Systems
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/// </summary>
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/// <param name="entity">The entity to toggle godmode for.</param>
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/// <returns>true if enabled, false if disabled.</returns>
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public bool ToggleGodmode(IEntity entity)
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public bool ToggleGodmode(EntityUid entity)
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{
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if (HasGodmode(entity))
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{
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@@ -97,18 +97,18 @@ namespace Content.Server.Damage.Systems
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public class OldEntityInformation
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{
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public OldEntityInformation(IEntity entity)
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public OldEntityInformation(EntityUid entity, IEntityManager entityManager)
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{
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Entity = entity;
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MovedByPressure = entity.IsMovedByPressure();
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MovedByPressure = entityManager.HasComponent<MovedByPressureComponent>(entity);
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if (entity.TryGetComponent(out DamageableComponent? damageable))
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if (entityManager.TryGetComponent(entity, out DamageableComponent? damageable))
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{
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Damage = damageable.Damage;
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}
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}
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public IEntity Entity { get; }
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public EntityUid Entity { get; }
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public bool MovedByPressure { get; }
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