GodMode code uses EntityUid
This commit is contained in:
@@ -18,7 +18,9 @@ namespace Content.Server.Damage.Commands
|
|||||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||||
{
|
{
|
||||||
var player = shell.Player as IPlayerSession;
|
var player = shell.Player as IPlayerSession;
|
||||||
IEntity entity;
|
EntityUid entity;
|
||||||
|
|
||||||
|
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||||
|
|
||||||
switch (args.Length)
|
switch (args.Length)
|
||||||
{
|
{
|
||||||
@@ -29,13 +31,13 @@ namespace Content.Server.Damage.Commands
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (player.AttachedEntity == null)
|
if (player.AttachedEntityUid == null)
|
||||||
{
|
{
|
||||||
shell.WriteLine("An entity needs to be specified when you aren't attached to an entity.");
|
shell.WriteLine("An entity needs to be specified when you aren't attached to an entity.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
entity = player.AttachedEntity;
|
entity = player.AttachedEntityUid.Value;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
if (!EntityUid.TryParse(args[0], out var id))
|
if (!EntityUid.TryParse(args[0], out var id))
|
||||||
@@ -44,14 +46,13 @@ namespace Content.Server.Damage.Commands
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
if (!entityManager.EntityExists(id))
|
||||||
if (!entityManager.TryGetEntity(id, out var parsedEntity))
|
|
||||||
{
|
{
|
||||||
shell.WriteLine($"No entity found with id {id}.");
|
shell.WriteLine($"No entity found with id {id}.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
entity = parsedEntity;
|
entity = id;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
shell.WriteLine(Help);
|
shell.WriteLine(Help);
|
||||||
@@ -61,9 +62,11 @@ namespace Content.Server.Damage.Commands
|
|||||||
var godmodeSystem = EntitySystem.Get<GodmodeSystem>();
|
var godmodeSystem = EntitySystem.Get<GodmodeSystem>();
|
||||||
var enabled = godmodeSystem.ToggleGodmode(entity);
|
var enabled = godmodeSystem.ToggleGodmode(entity);
|
||||||
|
|
||||||
|
var name = entityManager.GetComponent<MetaDataComponent>(entity).EntityName;
|
||||||
|
|
||||||
shell.WriteLine(enabled
|
shell.WriteLine(enabled
|
||||||
? $"Enabled godmode for entity {entity.Name} with id {entity.Uid}"
|
? $"Enabled godmode for entity {name} with id {entity}"
|
||||||
: $"Disabled godmode for entity {entity.Name} with id {entity.Uid}");
|
: $"Disabled godmode for entity {name} with id {entity}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ namespace Content.Server.Damage.Systems
|
|||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
public class GodmodeSystem : EntitySystem
|
public class GodmodeSystem : EntitySystem
|
||||||
{
|
{
|
||||||
private readonly Dictionary<IEntity, OldEntityInformation> _entities = new();
|
private readonly Dictionary<EntityUid, OldEntityInformation> _entities = new();
|
||||||
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
|
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
@@ -26,21 +26,21 @@ namespace Content.Server.Damage.Systems
|
|||||||
_entities.Clear();
|
_entities.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool EnableGodmode(IEntity entity)
|
public bool EnableGodmode(EntityUid entity)
|
||||||
{
|
{
|
||||||
if (_entities.ContainsKey(entity))
|
if (_entities.ContainsKey(entity))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
_entities[entity] = new OldEntityInformation(entity);
|
_entities[entity] = new OldEntityInformation(entity, EntityManager);
|
||||||
|
|
||||||
if (entity.TryGetComponent(out MovedByPressureComponent? moved))
|
if (EntityManager.TryGetComponent(entity, out MovedByPressureComponent? moved))
|
||||||
{
|
{
|
||||||
moved.Enabled = false;
|
moved.Enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (entity.TryGetComponent(out DamageableComponent? damageable))
|
if (EntityManager.TryGetComponent(entity, out DamageableComponent? damageable))
|
||||||
{
|
{
|
||||||
_damageableSystem.SetDamage(damageable, new DamageSpecifier());
|
_damageableSystem.SetDamage(damageable, new DamageSpecifier());
|
||||||
}
|
}
|
||||||
@@ -48,24 +48,24 @@ namespace Content.Server.Damage.Systems
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool HasGodmode(IEntity entity)
|
public bool HasGodmode(EntityUid entity)
|
||||||
{
|
{
|
||||||
return _entities.ContainsKey(entity);
|
return _entities.ContainsKey(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool DisableGodmode(IEntity entity)
|
public bool DisableGodmode(EntityUid entity)
|
||||||
{
|
{
|
||||||
if (!_entities.Remove(entity, out var old))
|
if (!_entities.Remove(entity, out var old))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (entity.TryGetComponent(out MovedByPressureComponent? moved))
|
if (EntityManager.TryGetComponent(entity, out MovedByPressureComponent? moved))
|
||||||
{
|
{
|
||||||
moved.Enabled = old.MovedByPressure;
|
moved.Enabled = old.MovedByPressure;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (entity.TryGetComponent(out DamageableComponent? damageable))
|
if (EntityManager.TryGetComponent(entity, out DamageableComponent? damageable))
|
||||||
{
|
{
|
||||||
if (old.Damage != null)
|
if (old.Damage != null)
|
||||||
{
|
{
|
||||||
@@ -81,7 +81,7 @@ namespace Content.Server.Damage.Systems
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="entity">The entity to toggle godmode for.</param>
|
/// <param name="entity">The entity to toggle godmode for.</param>
|
||||||
/// <returns>true if enabled, false if disabled.</returns>
|
/// <returns>true if enabled, false if disabled.</returns>
|
||||||
public bool ToggleGodmode(IEntity entity)
|
public bool ToggleGodmode(EntityUid entity)
|
||||||
{
|
{
|
||||||
if (HasGodmode(entity))
|
if (HasGodmode(entity))
|
||||||
{
|
{
|
||||||
@@ -97,18 +97,18 @@ namespace Content.Server.Damage.Systems
|
|||||||
|
|
||||||
public class OldEntityInformation
|
public class OldEntityInformation
|
||||||
{
|
{
|
||||||
public OldEntityInformation(IEntity entity)
|
public OldEntityInformation(EntityUid entity, IEntityManager entityManager)
|
||||||
{
|
{
|
||||||
Entity = entity;
|
Entity = entity;
|
||||||
MovedByPressure = entity.IsMovedByPressure();
|
MovedByPressure = entityManager.HasComponent<MovedByPressureComponent>(entity);
|
||||||
|
|
||||||
if (entity.TryGetComponent(out DamageableComponent? damageable))
|
if (entityManager.TryGetComponent(entity, out DamageableComponent? damageable))
|
||||||
{
|
{
|
||||||
Damage = damageable.Damage;
|
Damage = damageable.Damage;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEntity Entity { get; }
|
public EntityUid Entity { get; }
|
||||||
|
|
||||||
public bool MovedByPressure { get; }
|
public bool MovedByPressure { get; }
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user