GodMode code uses EntityUid

This commit is contained in:
Vera Aguilera Puerto
2021-11-09 12:20:02 +01:00
parent e5c062559a
commit c00cdbff90
2 changed files with 25 additions and 22 deletions

View File

@@ -18,7 +18,9 @@ namespace Content.Server.Damage.Commands
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
IEntity entity;
EntityUid entity;
var entityManager = IoCManager.Resolve<IEntityManager>();
switch (args.Length)
{
@@ -29,13 +31,13 @@ namespace Content.Server.Damage.Commands
return;
}
if (player.AttachedEntity == null)
if (player.AttachedEntityUid == null)
{
shell.WriteLine("An entity needs to be specified when you aren't attached to an entity.");
return;
}
entity = player.AttachedEntity;
entity = player.AttachedEntityUid.Value;
break;
case 1:
if (!EntityUid.TryParse(args[0], out var id))
@@ -44,14 +46,13 @@ namespace Content.Server.Damage.Commands
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!entityManager.TryGetEntity(id, out var parsedEntity))
if (!entityManager.EntityExists(id))
{
shell.WriteLine($"No entity found with id {id}.");
return;
}
entity = parsedEntity;
entity = id;
break;
default:
shell.WriteLine(Help);
@@ -61,9 +62,11 @@ namespace Content.Server.Damage.Commands
var godmodeSystem = EntitySystem.Get<GodmodeSystem>();
var enabled = godmodeSystem.ToggleGodmode(entity);
var name = entityManager.GetComponent<MetaDataComponent>(entity).EntityName;
shell.WriteLine(enabled
? $"Enabled godmode for entity {entity.Name} with id {entity.Uid}"
: $"Disabled godmode for entity {entity.Name} with id {entity.Uid}");
? $"Enabled godmode for entity {name} with id {entity}"
: $"Disabled godmode for entity {name} with id {entity}");
}
}
}