Machine Port Prototypes (#7659)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Leon Friedrich
2022-05-12 20:46:20 +12:00
committed by GitHub
parent 32c2eb7a02
commit c00b459e31
29 changed files with 422 additions and 220 deletions

View File

@@ -2,9 +2,7 @@ using Content.Server.MachineLinking.Components;
using Content.Server.MachineLinking.Events;
using Content.Server.Doors.Systems;
using Content.Shared.Doors.Components;
using Content.Shared.Interaction;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.MachineLinking.System
{
@@ -12,6 +10,8 @@ namespace Content.Server.MachineLinking.System
public sealed class DoorSignalControlSystem : EntitySystem
{
[Dependency] private readonly DoorSystem _doorSystem = default!;
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
public override void Initialize()
{
base.Initialize();
@@ -21,20 +21,27 @@ namespace Content.Server.MachineLinking.System
private void OnInit(EntityUid uid, DoorSignalControlComponent component, ComponentInit args)
{
var receiver = EnsureComp<SignalReceiverComponent>(uid);
foreach (string port in new[] { "Open", "Close", "Toggle" })
if (!receiver.Inputs.ContainsKey(port))
receiver.AddPort(port);
_signalSystem.EnsureReceiverPorts(uid, component.OpenPort, component.ClosePort, component.TogglePort);
}
private void OnSignalReceived(EntityUid uid, DoorSignalControlComponent component, SignalReceivedEvent args)
{
if (!TryComp(uid, out DoorComponent? door)) return;
switch (args.Port)
if (!TryComp(uid, out DoorComponent? door))
return;
if (args.Port == component.OpenPort)
{
case "Open": if (door.State != DoorState.Open) _doorSystem.TryOpen(uid, door); break;
case "Close": if (door.State != DoorState.Closed) _doorSystem.TryClose(uid, door); break;
case "Toggle": _doorSystem.TryToggleDoor(uid); break;
if (door.State != DoorState.Open)
_doorSystem.TryOpen(uid, door);
}
else if (args.Port == component.ClosePort)
{
if (door.State != DoorState.Closed)
_doorSystem.TryClose(uid, door);
}
else if (args.Port == component.TogglePort)
{
_doorSystem.TryToggleDoor(uid, door);
}
}
}