Machine Port Prototypes (#7659)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Leon Friedrich
2022-05-12 20:46:20 +12:00
committed by GitHub
parent 32c2eb7a02
commit c00b459e31
29 changed files with 422 additions and 220 deletions

View File

@@ -1,10 +1,28 @@
using Robust.Shared.GameObjects;
using Content.Shared.MachineLinking;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.MachineLinking.Components
{
/// <summary>
/// Simple switch that will fire ports when toggled on or off. A button is jsut a switch that signals on the
/// same port regardless of its state.
/// </summary>
[RegisterComponent]
public sealed class SignalSwitchComponent : Component
{
/// <summary>
/// The port that gets signaled when the switch turns on.
/// </summary>
[DataField("onPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
public string OnPort = "On";
/// <summary>
/// The port that gets signaled when the switch turns off.
/// </summary>
[DataField("offPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
public string OffPort = "Off";
[DataField("state")]
public bool State;
}
}