Add disposal-charging state to disposal rsi (#1649)
Add charging state to UpdateVisualState in Content.Server/DisposalUnitComponent
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@@ -356,6 +356,10 @@ namespace Content.Server.GameObjects.Components.Disposal
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appearance.SetData(Visuals.Light, LightState.Off);
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return;
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}
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else if (_pressure < 1)
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{
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appearance.SetData(Visuals.VisualState, VisualState.Charging);
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}
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else
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{
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appearance.SetData(Visuals.VisualState, VisualState.Anchored);
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