Add disposal-charging state to disposal rsi (#1649)

Add charging state to UpdateVisualState in Content.Server/DisposalUnitComponent
This commit is contained in:
Julian Giebel
2020-08-11 17:52:37 +02:00
committed by GitHub
parent 2c9ca2f44d
commit c00a08f504
6 changed files with 13 additions and 2 deletions

View File

@@ -356,6 +356,10 @@ namespace Content.Server.GameObjects.Components.Disposal
appearance.SetData(Visuals.Light, LightState.Off);
return;
}
else if (_pressure < 1)
{
appearance.SetData(Visuals.VisualState, VisualState.Charging);
}
else
{
appearance.SetData(Visuals.VisualState, VisualState.Anchored);