Resolves VaporVisualizer is Obsolete (#13882)
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@@ -1,76 +0,0 @@
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using System;
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using Content.Shared.Vapor;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Chemistry.Visualizers
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{
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[UsedImplicitly]
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public sealed class VaporVisualizer : AppearanceVisualizer, ISerializationHooks
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{
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private const string AnimationKey = "flick_animation";
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[DataField("animation_time")]
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private float _delay = 0.25f;
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[DataField("animation_state")]
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private string _state = "chempuff";
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private Animation VaporFlick = default!;
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void ISerializationHooks.AfterDeserialization()
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{
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VaporFlick = new Animation {Length = TimeSpan.FromSeconds(_delay)};
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{
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var flick = new AnimationTrackSpriteFlick();
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VaporFlick.AnimationTracks.Add(flick);
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flick.LayerKey = VaporVisualLayers.Base;
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame(_state, 0f));
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}
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}
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[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (component.TryGetData<Color>(VaporVisuals.Color, out var color))
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{
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SetColor(component, color);
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}
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if (component.TryGetData<bool>(VaporVisuals.State, out var state))
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{
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SetState(component, state);
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}
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}
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private void SetState(AppearanceComponent component, bool state)
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{
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if (!state) return;
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var animPlayer = IoCManager.Resolve<IEntityManager>().GetComponent<AnimationPlayerComponent>(component.Owner);
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if(!animPlayer.HasRunningAnimation(AnimationKey))
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animPlayer.Play(VaporFlick, AnimationKey);
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}
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private void SetColor(AppearanceComponent component, Color color)
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{
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(component.Owner);
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sprite.Color = color;
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}
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}
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public enum VaporVisualLayers : byte
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{
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Base
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}
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}
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@@ -0,0 +1,62 @@
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using Content.Shared.Vapor;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Chemistry.Visualizers;
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/// <summary>
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/// Handles vapor playing the 'being sprayed' animation if necessary.
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/// </summary>
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public sealed class VaporVisualizerSystem : VisualizerSystem<VaporVisualsComponent>
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<VaporVisualsComponent, ComponentInit>(OnComponentInit);
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}
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/// <summary>
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/// Constructs the 'being sprayed' animation for the vapor entity.
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/// </summary>
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private void OnComponentInit(EntityUid uid, VaporVisualsComponent comp, ComponentInit args)
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{
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comp.VaporFlick = new Animation()
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{
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Length = TimeSpan.FromSeconds(comp.AnimationTime),
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AnimationTracks =
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{
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new AnimationTrackSpriteFlick()
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{
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LayerKey = VaporVisualLayers.Base,
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KeyFrames =
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{
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new AnimationTrackSpriteFlick.KeyFrame(comp.AnimationState, 0f)
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}
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}
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}
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};
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}
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/// <summary>
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/// Ensures that the vapor entity plays its 'being sprayed' animation if necessary.
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/// </summary>
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protected override void OnAppearanceChange(EntityUid uid, VaporVisualsComponent comp, ref AppearanceChangeEvent args)
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{
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if (AppearanceSystem.TryGetData<Color>(uid, VaporVisuals.Color, out var color, args.Component) && args.Sprite != null)
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{
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args.Sprite.Color = color;
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}
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if ((AppearanceSystem.TryGetData<bool>(uid, VaporVisuals.State, out var state, args.Component) && state) &&
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TryComp<AnimationPlayerComponent>(uid, out var animPlayer) &&
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!AnimationSystem.HasRunningAnimation(uid, animPlayer, VaporVisualsComponent.AnimationKey))
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{
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AnimationSystem.Play(uid, animPlayer, comp.VaporFlick, VaporVisualsComponent.AnimationKey);
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}
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}
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}
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public enum VaporVisualLayers : byte
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{
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Base
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}
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@@ -0,0 +1,34 @@
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using Robust.Client.Animations;
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namespace Content.Client.Chemistry.Visualizers;
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/// <summary>
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/// A component that plays an animation when it is sprayed.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(VaporVisualizerSystem))]
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public sealed class VaporVisualsComponent : Component
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{
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/// <summary>
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/// The id of the animation played when the vapor spawns in.
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/// </summary>
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public const string AnimationKey = "flick_animation";
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/// <summary>
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/// The amount of time over which the spray animation is played.
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/// </summary>
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[DataField("animationTime")]
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public float AnimationTime = 0.25f;
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/// <summary>
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/// The RSI state that is flicked when the vapor is sprayed.
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/// </summary>
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[DataField("animationState")]
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public string AnimationState = "chempuff";
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/// <summary>
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/// The animation that plays when the vapor is sprayed.
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/// Generated in <see cref="VaporVisualizerSystem.OnComponentInit"/>
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/// </summary>
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public Animation VaporFlick = default!;
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}
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@@ -65,7 +65,6 @@
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- type: Physics
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- type: Physics
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bodyType: Dynamic
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bodyType: Dynamic
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- type: Appearance
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- type: Appearance
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visuals:
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- type: VaporVisuals
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- type: VaporVisualizer
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animationTime: 0.8
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animation_delay: 0.8
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animationState: extinguish
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animation_state: extinguish
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@@ -101,5 +101,4 @@
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- FullTileMask
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- FullTileMask
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- Opaque
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- Opaque
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- type: Appearance
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- type: Appearance
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visuals:
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- type: VaporVisuals
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- type: VaporVisualizer
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