hands ECS (#7081)
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209
Content.Shared/Hands/EntitySystems/SharedHandsSystem.cs
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209
Content.Shared/Hands/EntitySystems/SharedHandsSystem.cs
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Robust.Shared.Containers;
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using Robust.Shared.Input.Binding;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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namespace Content.Shared.Hands.EntitySystems;
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public abstract partial class SharedHandsSystem : EntitySystem
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{
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[Dependency] private readonly SharedAdminLogSystem _adminLogSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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InitializeInteractions();
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}
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public override void Shutdown()
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{
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base.Shutdown();
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CommandBinds.Unregister<SharedHandsSystem>();
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}
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public void AddHand(EntityUid uid, string handName, HandLocation handLocation, SharedHandsComponent? handsComp = null)
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{
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if (!Resolve(uid, ref handsComp, false))
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return;
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if (handsComp.Hands.ContainsKey(handName))
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return;
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var container = _containerSystem.EnsureContainer<ContainerSlot>(uid, handName);
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container.OccludesLight = false;
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var newHand = new Hand(handName, handLocation, container);
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handsComp.Hands.Add(handName, newHand);
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handsComp.SortedHands.Add(handName);
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if (handsComp.ActiveHand == null)
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SetActiveHand(uid, newHand, handsComp);
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RaiseLocalEvent(uid, new HandCountChangedEvent(uid), false);
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Dirty(handsComp);
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}
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public void RemoveHand(EntityUid uid, string handName, SharedHandsComponent? handsComp = null)
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{
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if (!Resolve(uid, ref handsComp, false))
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return;
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if (!handsComp.Hands.Remove(handName, out var hand))
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return;
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TryDrop(uid, hand, null, false, true, handsComp);
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hand.Container?.Shutdown();
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handsComp.SortedHands.Remove(hand.Name);
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if (handsComp.ActiveHand == hand)
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TrySetActiveHand(uid, handsComp.SortedHands.FirstOrDefault(), handsComp);
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RaiseLocalEvent(uid, new HandCountChangedEvent(uid), false);
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Dirty(handsComp);
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}
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private void HandleSetHand(RequestSetHandEvent msg, EntitySessionEventArgs eventArgs)
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{
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if (eventArgs.SenderSession.AttachedEntity == null)
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return;
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TrySetActiveHand(eventArgs.SenderSession.AttachedEntity.Value, msg.HandName);
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}
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/// <summary>
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/// Get any empty hand. Prioritizes the currently active hand.
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/// </summary>
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public bool TryGetEmptyHand(EntityUid uid, [NotNullWhen(true)] out Hand? emptyHand, SharedHandsComponent? handComp = null)
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{
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emptyHand = null;
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if (!Resolve(uid, ref handComp, false))
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return false;
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foreach (var hand in EnumerateHands(uid, handComp))
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{
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if (hand.IsEmpty)
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{
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emptyHand = hand;
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Enumerate over hands, starting with the currently active hand.
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/// </summary>
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public IEnumerable<Hand> EnumerateHands(EntityUid uid, SharedHandsComponent? handsComp = null)
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{
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if (!Resolve(uid, ref handsComp, false))
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yield break;
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if (handsComp.ActiveHand != null)
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yield return handsComp.ActiveHand;
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foreach (var name in handsComp.SortedHands)
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{
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if (name != handsComp.ActiveHand?.Name)
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yield return handsComp.Hands[name];
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}
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}
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/// <summary>
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/// Enumerate over hands, with the active hand being first.
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/// </summary>
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public IEnumerable<EntityUid> EnumerateHeld(EntityUid uid, SharedHandsComponent? handsComp = null)
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{
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if (!Resolve(uid, ref handsComp, false))
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yield break;
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if (handsComp.ActiveHandEntity != null)
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yield return handsComp.ActiveHandEntity.Value;
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foreach (var name in handsComp.SortedHands)
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{
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if (name == handsComp.ActiveHand?.Name)
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continue;
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if (handsComp.Hands[name].HeldEntity is EntityUid held)
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yield return held;
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}
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}
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/// <summary>
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/// Set the currently active hand and raise hand (de)selection events directed at the held entities.
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/// </summary>
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/// <returns>True if the active hand was set to a NEW value. Setting it to the same value returns false and does
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/// not trigger interactions.</returns>
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public virtual bool TrySetActiveHand(EntityUid uid, string? name, SharedHandsComponent? handComp = null)
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{
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if (!Resolve(uid, ref handComp))
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return false;
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if (name == handComp.ActiveHand?.Name)
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return false;
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Hand? hand = null;
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if (name != null && !handComp.Hands.TryGetValue(name, out hand))
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return false;
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return SetActiveHand(uid, hand, handComp);
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}
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/// <summary>
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/// Set the currently active hand and raise hand (de)selection events directed at the held entities.
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/// </summary>
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/// <returns>True if the active hand was set to a NEW value. Setting it to the same value returns false and does
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/// not trigger interactions.</returns>
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public virtual bool SetActiveHand(EntityUid uid, Hand? hand, SharedHandsComponent? handComp = null)
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{
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if (!Resolve(uid, ref handComp))
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return false;
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if (hand == handComp.ActiveHand)
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return false;
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if (handComp.ActiveHand?.HeldEntity is EntityUid held)
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RaiseLocalEvent(held, new HandDeselectedEvent(uid), false);
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if (hand == null)
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{
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handComp.ActiveHand = null;
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return true;
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}
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handComp.ActiveHand = hand;
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if (hand.HeldEntity != null)
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RaiseLocalEvent(hand.HeldEntity.Value, new HandSelectedEvent(uid), false);
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Dirty(handComp);
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return true;
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}
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public bool IsHolding(EntityUid uid, EntityUid? entity, [NotNullWhen(true)] out Hand? inHand, SharedHandsComponent? handsComp = null)
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{
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inHand = null;
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if (!Resolve(uid, ref handsComp, false))
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return false;
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foreach (var hand in handsComp.Hands.Values)
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{
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if (hand.HeldEntity == entity)
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{
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inHand = hand;
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return true;
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}
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}
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return false;
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}
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}
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