Add character names to round end screen and localize more of the strings (#5088)

* Add character names and move more traitor round end strings to fluent

* Change coloring and wording

* Fix no objectives
This commit is contained in:
ShadowCommander
2021-11-03 06:40:32 -07:00
committed by GitHub
parent 954959ad49
commit bfc63e2912
3 changed files with 37 additions and 18 deletions

View File

@@ -174,29 +174,43 @@ namespace Content.Server.GameTicking.Presets
public override string GetRoundEndDescription()
{
var result = Loc.GetString(
"traitor-round-end-result",
("traitorCount", _traitors.Count)
);
var result = Loc.GetString("traitor-round-end-result", ("traitorCount", _traitors.Count));
foreach (var traitor in _traitors)
{
if (traitor.Mind.TryGetSession(out var session))
{
result += "\n" + Loc.GetString("traitor-user-was-a-traitor", ("user", session.Name));
}
var name = traitor.Mind.CharacterName;
traitor.Mind.TryGetSession(out var session);
var username = session?.Name;
var objectives = traitor.Mind.AllObjectives.ToArray();
if (objectives.Length == 0)
{
result += ".\n";
if (username != null)
{
if (name == null)
result += "\n" + Loc.GetString("traitor-user-was-a-traitor", ("user", username));
else
result += "\n" + Loc.GetString("traitor-user-was-a-traitor-named", ("user", username), ("name", name));
}
else if (name != null)
result += "\n" + Loc.GetString("traitor-was-a-traitor-named", ("name", name));
continue;
}
result += Loc.GetString("traitor-objective-list-start");
if (username != null)
{
if (name == null)
result += "\n" + Loc.GetString("traitor-user-was-a-traitor-with-objectives", ("user", username));
else
result += "\n" + Loc.GetString("traitor-user-was-a-traitor-with-objectives-named", ("user", username), ("name", name));
}
else if (name != null)
result += "\n" + Loc.GetString("traitor-was-a-traitor-with-objectives-named", ("name", name));
foreach (var objectiveGroup in objectives.GroupBy(o => o.Prototype.Issuer))
{
result += $"\n[color=#87cefa]{objectiveGroup.Key}[/color]";
result += "\n" + Loc.GetString($"preset-traitor-objective-issuer-{objectiveGroup.Key}");
foreach (var objective in objectiveGroup)
{

View File

@@ -8,10 +8,15 @@ traitor-round-end-result = {$traitorCount ->
}
# Shown at the end of a round of Traitor
traitor-user-was-a-traitor = {$user} was a traitor.
traitor-user-was-a-traitor = [color=gray]{$user}[/color] was a traitor.
traitor-user-was-a-traitor-named = [color=White]{$name}[/color] ([color=gray]{$user}[/color]) was a traitor.
traitor-was-a-traitor-named = [color=White]{$name}[/color] was a traitor.
# Shown at the end of a round of Traitor
traitor-objective-list-start = and had the following objectives:
traitor-user-was-a-traitor-with-objectives = [color=gray]{$user}[/color] was a traitor who had the following objectives:
traitor-user-was-a-traitor-with-objectives-named = [color=White]{$name}[/color] ([color=gray]{$user}[/color]) was a traitor who had the following objectives:
traitor-was-a-traitor-with-objectives-named = [color=White]{$name}[/color] was a traitor who had the following objectives:
preset-traitor-objective-issuer-syndicate = [color=#87cefa]The Syndicate[/color]
# Shown at the end of a round of Traitor
traitor-objective-condition-success = {$condition} | [color={$markupColor}]Success![/color]

View File

@@ -1,6 +1,6 @@
- type: objective
id: CaptainIDStealObjective
issuer: The Syndicate
issuer: syndicate
requirements:
- !type:TraitorRequirement {}
- !type:IncompatibleConditionsRequirement
@@ -12,7 +12,7 @@
- type: objective
id: KillRandomObjective
issuer: The Syndicate
issuer: syndicate
requirements:
- !type:TraitorRequirement {}
conditions:
@@ -21,7 +21,7 @@
- type: objective
id: StayAliveObjective
issuer: The Syndicate
issuer: syndicate
requirements:
- !type:TraitorRequirement {}
- !type:IncompatibleConditionsRequirement
@@ -32,7 +32,7 @@
- type: objective
id: DieObjective
issuer: The Syndicate
issuer: syndicate
requirements:
- !type:TraitorRequirement {}
- !type:IncompatibleConditionsRequirement