Mind ecs (#14412)
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@@ -4,6 +4,7 @@ using Content.Server.Body.Components;
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using Content.Server.GameTicking;
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using Content.Server.Humanoid;
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using Content.Server.Kitchen.Components;
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using Content.Server.Mind;
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using Content.Server.Mind.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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@@ -28,6 +29,7 @@ public sealed class BodySystem : SharedBodySystem
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[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly MindSystem _mindSystem = default!;
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public override void Initialize()
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{
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@@ -40,16 +42,14 @@ public sealed class BodySystem : SharedBodySystem
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private void OnRelayMoveInput(EntityUid uid, BodyComponent component, ref MoveInputEvent args)
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{
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if (_mobState.IsDead(uid) &&
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EntityManager.TryGetComponent<MindComponent>(uid, out var mind) &&
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mind.HasMind)
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if (_mobState.IsDead(uid) && _mindSystem.TryGetMind(uid, out var mind))
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{
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if (!mind.Mind!.TimeOfDeath.HasValue)
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if (!mind.TimeOfDeath.HasValue)
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{
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mind.Mind.TimeOfDeath = _gameTiming.RealTime;
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mind.TimeOfDeath = _gameTiming.RealTime;
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}
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_ticker.OnGhostAttempt(mind.Mind!, true);
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_ticker.OnGhostAttempt(mind, true);
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}
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}
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