Mind ecs (#14412)
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295
Content.IntegrationTests/Tests/Minds/MindTests.cs
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295
Content.IntegrationTests/Tests/Minds/MindTests.cs
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#nullable enable
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using System;
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using System.Threading.Tasks;
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using Content.Server.Mind;
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using Content.Server.Mind.Components;
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using Content.Server.Roles;
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using Content.Server.Traitor;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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using Content.Shared.Roles;
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using NUnit.Framework;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests.Minds;
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[TestFixture]
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public sealed class MindTests
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{
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private const string Prototypes = @"
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- type: entity
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id: MindTestEntity
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components:
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- type: MindContainer
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- type: entity
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parent: MindTestEntity
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id: MindTestEntityDamageable
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components:
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- type: Damageable
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damageContainer: Biological
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- type: Body
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prototype: Human
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requiredLegs: 2
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- type: MobState
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- type: MobThresholds
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thresholds:
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0: Alive
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100: Critical
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200: Dead
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTypeTrigger
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damageType: Blunt
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damage: 400
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behaviors:
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- !type:GibBehavior { }
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";
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/// <summary>
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/// Exception handling for PlayerData and NetUserId invalid due to testing.
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/// Can be removed when Players can be mocked.
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/// </summary>
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/// <param name="func"></param>
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private void CatchPlayerDataException(Action func)
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{
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try
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{
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func();
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}
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catch (ArgumentException e)
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{
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// Prevent exiting due to PlayerData not being initialized.
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if (e.Message == "New owner must have previously logged into the server. (Parameter 'newOwner')")
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return;
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throw;
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}
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}
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[Test]
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public async Task TestCreateAndTransferMindToNewEntity()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
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var server = pairTracker.Pair.Server;
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var entMan = server.ResolveDependency<IServerEntityManager>();
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await server.WaitAssertion(() =>
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{
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var entity = entMan.SpawnEntity(null, new MapCoordinates());
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var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
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var mind = mindSystem.CreateMind(null);
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Assert.That(mind.UserId, Is.EqualTo(null));
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mindSystem.TransferTo(mind, entity);
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Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
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});
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await pairTracker.CleanReturnAsync();
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}
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[Test]
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public async Task TestReplaceMind()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
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var server = pairTracker.Pair.Server;
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var entMan = server.ResolveDependency<IServerEntityManager>();
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await server.WaitAssertion(() =>
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{
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var entity = entMan.SpawnEntity(null, new MapCoordinates());
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var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
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var mind = mindSystem.CreateMind(null);
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mindSystem.TransferTo(mind, entity);
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Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
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var mind2 = mindSystem.CreateMind(null);
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mindSystem.TransferTo(mind2, entity);
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Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind2));
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Assert.That(mind.OwnedEntity != entity);
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});
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await pairTracker.CleanReturnAsync();
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}
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[Test]
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public async Task TestEntityDeadWhenGibbed()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true, ExtraPrototypes = Prototypes });
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var server = pairTracker.Pair.Server;
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var entMan = server.ResolveDependency<IServerEntityManager>();
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var protoMan = server.ResolveDependency<IPrototypeManager>();
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EntityUid entity = default!;
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MindContainerComponent mindContainerComp = default!;
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Mind mind = default!;
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var damageableSystem = entMan.EntitySysManager.GetEntitySystem<DamageableSystem>();
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await server.WaitAssertion(() =>
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{
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entity = entMan.SpawnEntity("MindTestEntityDamageable", new MapCoordinates());
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mindContainerComp = entMan.EnsureComponent<MindContainerComponent>(entity);
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mind = mindSystem.CreateMind(null);
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mindSystem.TransferTo(mind, entity);
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Assert.That(mindSystem.GetMind(entity, mindContainerComp), Is.EqualTo(mind));
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Assert.That(!mindSystem.IsCharacterDeadPhysically(mind));
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});
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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await server.WaitAssertion(() =>
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{
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var damageable = entMan.GetComponent<DamageableComponent>(entity);
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if (!protoMan.TryIndex<DamageTypePrototype>("Blunt", out var prototype))
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{
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return;
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}
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damageableSystem.SetDamage(entity, damageable, new DamageSpecifier(prototype, FixedPoint2.New(401)));
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Assert.That(mindSystem.GetMind(entity, mindContainerComp), Is.EqualTo(mind));
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});
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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await server.WaitAssertion(() =>
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{
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Assert.That(mindSystem.IsCharacterDeadPhysically(mind));
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});
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await pairTracker.CleanReturnAsync();
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}
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[Test]
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public async Task TestMindTransfersToOtherEntity()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
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var server = pairTracker.Pair.Server;
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var entMan = server.ResolveDependency<IServerEntityManager>();
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await server.WaitAssertion(() =>
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{
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var entity = entMan.SpawnEntity(null, new MapCoordinates());
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var targetEntity = entMan.SpawnEntity(null, new MapCoordinates());
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var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
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entMan.EnsureComponent<MindContainerComponent>(targetEntity);
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var mind = mindSystem.CreateMind(null);
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mindSystem.TransferTo(mind, entity);
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Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
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mindSystem.TransferTo(mind, targetEntity);
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Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(null));
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Assert.That(mindSystem.GetMind(targetEntity), Is.EqualTo(mind));
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});
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await pairTracker.CleanReturnAsync();
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}
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[Test]
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public async Task TestOwningPlayerCanBeChanged()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
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var server = pairTracker.Pair.Server;
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var entMan = server.ResolveDependency<IServerEntityManager>();
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await server.WaitAssertion(() =>
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{
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var entity = entMan.SpawnEntity(null, new MapCoordinates());
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var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
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var mind = mindSystem.CreateMind(null);
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mindSystem.TransferTo(mind, entity);
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Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
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var newUserId = new NetUserId(Guid.NewGuid());
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Assert.That(mindComp.HasMind);
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CatchPlayerDataException(() =>
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mindSystem.ChangeOwningPlayer(mindComp.Mind!, newUserId));
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Assert.That(mind.UserId, Is.EqualTo(newUserId));
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});
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await pairTracker.CleanReturnAsync();
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}
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[Test]
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public async Task TestAddRemoveHasRoles()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{ NoClient = true });
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var server = pairTracker.Pair.Server;
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var entMan = server.ResolveDependency<IServerEntityManager>();
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await server.WaitAssertion(() =>
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{
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<MindSystem>();
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var entity = entMan.SpawnEntity(null, new MapCoordinates());
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var mindComp = entMan.EnsureComponent<MindContainerComponent>(entity);
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var mind = mindSystem.CreateMind(null);
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Assert.That(mind.UserId, Is.EqualTo(null));
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mindSystem.TransferTo(mind, entity);
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Assert.That(mindSystem.GetMind(entity, mindComp), Is.EqualTo(mind));
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Assert.That(!mindSystem.HasRole<TraitorRole>(mind));
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Assert.That(!mindSystem.HasRole<Job>(mind));
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var traitorRole = new TraitorRole(mind, new AntagPrototype());
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mindSystem.AddRole(mind, traitorRole);
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Assert.That(mindSystem.HasRole<TraitorRole>(mind));
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Assert.That(!mindSystem.HasRole<Job>(mind));
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var jobRole = new Job(mind, new JobPrototype());
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mindSystem.AddRole(mind, jobRole);
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Assert.That(mindSystem.HasRole<TraitorRole>(mind));
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Assert.That(mindSystem.HasRole<Job>(mind));
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mindSystem.RemoveRole(mind, traitorRole);
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Assert.That(!mindSystem.HasRole<TraitorRole>(mind));
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Assert.That(mindSystem.HasRole<Job>(mind));
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mindSystem.RemoveRole(mind, jobRole);
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Assert.That(!mindSystem.HasRole<TraitorRole>(mind));
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Assert.That(!mindSystem.HasRole<Job>(mind));
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});
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await pairTracker.CleanReturnAsync();
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}
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}
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