1 do_after for ore veins (#14083)
* Ore veins I dislike rocks just providing generic drops and this factors into mining more. * fixes * descriptions * comment * every flipping time * Make mining destroy rocks with 1 hit Having to click 3 times was pretty annoying. * a
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@@ -38,7 +38,7 @@ public sealed class MiningSystem : EntitySystem
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var toSpawn = _random.Next(proto.MinOreYield, proto.MaxOreYield);
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for (var i = 0; i < toSpawn; i++)
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{
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Spawn(proto.OreEntity, coords.Offset(_random.NextVector2(0.3f)));
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Spawn(proto.OreEntity, coords.Offset(_random.NextVector2(0.2f)));
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}
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}
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