1 do_after for ore veins (#14083)
* Ore veins I dislike rocks just providing generic drops and this factors into mining more. * fixes * descriptions * comment * every flipping time * Make mining destroy rocks with 1 hit Having to click 3 times was pretty annoying. * a
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@@ -17,13 +17,6 @@ namespace Content.Server.Gatherable.Components
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[DataField("sound")]
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public SoundSpecifier GatheringSound { get; set; } = new SoundPathSpecifier("/Audio/Items/Mining/pickaxe.ogg");
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/// <summary>
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/// This directly plugs into the time delay for gathering.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("gatheringTime")]
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public float GatheringTime { get; set; } = 1f;
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/// <summary>
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/// What damage should be given to objects when
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/// gathered using this tool? (0 for infinite gathering)
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