1 do_after for ore veins (#14083)

* Ore veins

I dislike rocks just providing generic drops and this factors into mining more.

* fixes

* descriptions

* comment

* every flipping time

* Make mining destroy rocks with 1 hit

Having to click 3 times was pretty annoying.

* a
This commit is contained in:
metalgearsloth
2023-02-14 02:32:09 +11:00
committed by GitHub
parent 44a0888c15
commit bfbb1a689f
5 changed files with 33 additions and 15 deletions

View File

@@ -17,13 +17,6 @@ namespace Content.Server.Gatherable.Components
[DataField("sound")]
public SoundSpecifier GatheringSound { get; set; } = new SoundPathSpecifier("/Audio/Items/Mining/pickaxe.ogg");
/// <summary>
/// This directly plugs into the time delay for gathering.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("gatheringTime")]
public float GatheringTime { get; set; } = 1f;
/// <summary>
/// What damage should be given to objects when
/// gathered using this tool? (0 for infinite gathering)