Per-map parallax support (#9786)
* Per-map parallax support * Comments for future sloth * c * bet * Fix exception * VV support * Fix parallax * mem * weightless sounds * Gravity stuff * placeholder coz im too lazy to stash don't @ me son * decent clouds * sky * Fast parallax * Imagine spelling * Loicense * perish * Fix weightless status Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
16
Content.Shared/Parallax/SharedParallaxSystem.cs
Normal file
16
Content.Shared/Parallax/SharedParallaxSystem.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Parallax;
|
||||
|
||||
/// <summary>
|
||||
/// Handles per-map parallax in sim. Out of sim parallax is handled by ParallaxManager.
|
||||
/// </summary>
|
||||
public abstract class SharedParallaxSystem: EntitySystem
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class ParallaxComponentState : ComponentState
|
||||
{
|
||||
public string Parallax = string.Empty;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user