Per-map parallax support (#9786)
* Per-map parallax support * Comments for future sloth * c * bet * Fix exception * VV support * Fix parallax * mem * weightless sounds * Gravity stuff * placeholder coz im too lazy to stash don't @ me son * decent clouds * sky * Fast parallax * Imagine spelling * Loicense * perish * Fix weightless status Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -10,6 +10,7 @@ using Content.Shared.MobState.EntitySystems;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Events;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Sound;
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using Content.Shared.Tag;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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@@ -61,6 +62,7 @@ namespace Content.Shared.Movement.Systems
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public override void Initialize()
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{
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base.Initialize();
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InitializeFootsteps();
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InitializeInput();
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InitializeMob();
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InitializePushing();
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@@ -215,12 +217,13 @@ namespace Content.Shared.Movement.Systems
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: worldTotal.ToWorldAngle();
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rotateXform.DeferUpdates = false;
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if (!weightless && TryComp<MobMoverComponent>(mover.Owner, out var mobMover) && TryGetSound(mover, mobMover, xform, out var variation, out var sound))
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if (!weightless && TryComp<MobMoverComponent>(mover.Owner, out var mobMover) &&
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TryGetSound(weightless, mover, mobMover, xform, out var sound))
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{
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var soundModifier = mover.Sprinting ? 1.0f : FootstepWalkingAddedVolumeMultiplier;
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SoundSystem.Play(sound,
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SoundSystem.Play(sound.GetSound(),
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GetSoundPlayers(mover.Owner),
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mover.Owner, AudioHelpers.WithVariation(variation).WithVolume(FootstepVolume * soundModifier));
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mover.Owner, sound.Params.WithVolume(FootstepVolume * soundModifier));
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}
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}
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@@ -313,19 +316,17 @@ namespace Content.Shared.Movement.Systems
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protected abstract bool CanSound();
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private bool TryGetSound(InputMoverComponent mover, MobMoverComponent mobMover, TransformComponent xform, out float variation, [NotNullWhen(true)] out string? sound)
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private bool TryGetSound(bool weightless, InputMoverComponent mover, MobMoverComponent mobMover, TransformComponent xform, [NotNullWhen(true)] out SoundSpecifier? sound)
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{
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sound = null;
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variation = 0f;
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if (!CanSound() || !_tags.HasTag(mover.Owner, "FootstepSound")) return false;
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var coordinates = xform.Coordinates;
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var gridId = coordinates.GetGridUid(EntityManager);
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var distanceNeeded = mover.Sprinting ? StepSoundMoveDistanceRunning : StepSoundMoveDistanceWalking;
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// Handle footsteps.
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if (_mapManager.GridExists(gridId))
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if (!weightless)
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{
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// Can happen when teleporting between grids.
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if (!coordinates.TryDistance(EntityManager, mobMover.LastPosition, out var distance) ||
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@@ -344,7 +345,6 @@ namespace Content.Shared.Movement.Systems
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return false;
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}
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DebugTools.Assert(gridId != null);
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mobMover.LastPosition = coordinates;
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if (mobMover.StepSoundDistance < distanceNeeded) return false;
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@@ -354,19 +354,31 @@ namespace Content.Shared.Movement.Systems
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if (_inventory.TryGetSlotEntity(mover.Owner, "shoes", out var shoes) &&
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EntityManager.TryGetComponent<FootstepModifierComponent>(shoes, out var modifier))
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{
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sound = modifier.SoundCollection.GetSound();
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variation = modifier.Variation;
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sound = modifier.Sound;
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return true;
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}
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return TryGetFootstepSound(gridId!.Value, coordinates, out variation, out sound);
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return TryGetFootstepSound(coordinates, out sound);
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}
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private bool TryGetFootstepSound(EntityUid gridId, EntityCoordinates coordinates, out float variation, [NotNullWhen(true)] out string? sound)
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private bool TryGetFootstepSound(EntityCoordinates coordinates, [NotNullWhen(true)] out SoundSpecifier? sound)
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{
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variation = 0f;
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sound = null;
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var grid = _mapManager.GetGrid(gridId);
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var gridUid = coordinates.GetGridUid(EntityManager);
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// Fallback to the map
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if (gridUid == null)
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{
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if (TryComp<FootstepModifierComponent>(coordinates.GetMapUid(EntityManager), out var modifier))
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{
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sound = modifier.Sound;
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return true;
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}
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return false;
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}
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var grid = _mapManager.GetGrid(gridUid.Value);
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var tile = grid.GetTileRef(coordinates);
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if (tile.IsSpace(_tileDefinitionManager)) return false;
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@@ -377,18 +389,15 @@ namespace Content.Shared.Movement.Systems
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{
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if (EntityManager.TryGetComponent(maybeFootstep, out FootstepModifierComponent? footstep))
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{
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sound = footstep.SoundCollection.GetSound();
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variation = footstep.Variation;
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sound = footstep.Sound;
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return true;
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}
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}
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// Walking on a tile.
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var def = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
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sound = def.FootstepSounds?.GetSound();
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variation = FootstepVariation;
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return !string.IsNullOrEmpty(sound);
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sound = def.FootstepSounds;
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return sound != null;
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}
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}
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}
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