Per-map parallax support (#9786)
* Per-map parallax support * Comments for future sloth * c * bet * Fix exception * VV support * Fix parallax * mem * weightless sounds * Gravity stuff * placeholder coz im too lazy to stash don't @ me son * decent clouds * sky * Fast parallax * Imagine spelling * Loicense * perish * Fix weightless status Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -70,8 +70,8 @@ namespace Content.IntegrationTests.Tests
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var grid1Entity = grid1.GridEntityId;
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var grid2Entity = grid2.GridEntityId;
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Assert.That(!entityMan.GetComponent<GravityComponent>(grid1Entity).Enabled);
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Assert.That(entityMan.GetComponent<GravityComponent>(grid2Entity).Enabled);
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Assert.That(!entityMan.GetComponent<GravityComponent>(grid1Entity).EnabledVV);
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Assert.That(entityMan.GetComponent<GravityComponent>(grid2Entity).EnabledVV);
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// Re-enable needs power so it turns off again.
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// Charge rate is ridiculously high so it finishes in one tick.
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@@ -88,7 +88,7 @@ namespace Content.IntegrationTests.Tests
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var grid2Entity = grid2.GridEntityId;
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Assert.That(entityMan.GetComponent<GravityComponent>(grid2Entity).Enabled, Is.False);
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Assert.That(entityMan.GetComponent<GravityComponent>(grid2Entity).EnabledVV, Is.False);
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});
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await pairTracker.CleanReturnAsync();
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