Per-map parallax support (#9786)

* Per-map parallax support

* Comments for future sloth

* c

* bet

* Fix exception

* VV support

* Fix parallax

* mem

* weightless sounds

* Gravity stuff

* placeholder coz im too lazy to stash don't @ me son

* decent clouds

* sky

* Fast parallax

* Imagine spelling

* Loicense

* perish

* Fix weightless status

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-07-25 15:10:23 +10:00
committed by GitHub
parent aad6a22a6a
commit bfac53e7bc
36 changed files with 607 additions and 412 deletions

View File

@@ -1,10 +1,7 @@
using Content.Client.Parallax.Managers;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.ViewVariables;
namespace Content.Client.Parallax;
@@ -28,7 +25,7 @@ public sealed class ParallaxControl : Control
protected override void Draw(DrawingHandleScreen handle)
{
foreach (var layer in _parallaxManager.ParallaxLayers)
foreach (var layer in _parallaxManager.GetParallaxLayers("Default"))
{
var tex = layer.Texture;
var texSize = tex.Size * layer.Config.Scale.Floored();