Per-map parallax support (#9786)

* Per-map parallax support

* Comments for future sloth

* c

* bet

* Fix exception

* VV support

* Fix parallax

* mem

* weightless sounds

* Gravity stuff

* placeholder coz im too lazy to stash don't @ me son

* decent clouds

* sky

* Fast parallax

* Imagine spelling

* Loicense

* perish

* Fix weightless status

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-07-25 15:10:23 +10:00
committed by GitHub
parent aad6a22a6a
commit bfac53e7bc
36 changed files with 607 additions and 412 deletions

View File

@@ -62,5 +62,12 @@ public sealed class ParallaxLayerConfig
/// </summary>
[DataField("slowness")]
public float Slowness { get; set; } = 0.5f;
/// <summary>
/// Should the parallax scroll at a specific rate per second.
/// </summary>
[DataField("scrolling")] public Vector2 Scrolling = Vector2.Zero;
[DataField("shader")] public string? Shader = "unshaded";
}