SS14-17313 Chatfactor: Chat Censorship Systems (#25908)

* SS14-17313 Chat Censorship Systems

Adds some systems to manage chat censorship:

1. No-op: does nothing
2. SimpleCensor: a regex-free censor with a variety of rules to use
3. RegexCensor: a censor that uses regex.

This exposes a singleton backed by a builder pattern (ChatCensor) that
is set up, probably during the code init phase, and then globally available
for your censorship needs.

* Migrate to Shared

* Add a reset function to the builder.

* Resolve PJB's feedback; add unit tests
This commit is contained in:
Hannah Giovanna Dawson
2024-03-25 23:50:20 +00:00
committed by GitHub
parent bd58954d4e
commit bf98a6a8bb
4 changed files with 576 additions and 0 deletions

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using System.Linq;
namespace Content.Shared.Chat.V2.Moderation;
public interface IChatCensor
{
public bool Censor(string input, out string output, char replaceWith = '*');
}
public sealed class CompoundChatCensor(IEnumerable<IChatCensor> censors) : IChatCensor
{
public bool Censor(string input, out string output, char replaceWith = '*')
{
var censored = false;
foreach (var censor in censors)
{
if (censor.Censor(input, out output, replaceWith))
{
censored = true;
}
}
output = input;
return censored;
}
}
public sealed class ChatCensorFactory
{
private List<IChatCensor> _censors = new();
public void With(IChatCensor censor)
{
_censors.Add(censor);
}
/// <summary>
/// Builds a ChatCensor that combines all the censors that have been added to this.
/// </summary>
public IChatCensor Build()
{
return new CompoundChatCensor(_censors.ToArray());
}
/// <summary>
/// Resets the build state to zero, allowing for different rules to be provided to the next censor(s) built.
/// </summary>
/// <returns>True if the builder had any setup prior to the reset.</returns>
public bool Reset()
{
var notEmpty = _censors.Count > 0;
_censors = new List<IChatCensor>();
return notEmpty;
}
}

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using System.Text.RegularExpressions;
namespace Content.Shared.Chat.V2.Moderation;
public sealed class RegexCensor(Regex censorInstruction) : IChatCensor
{
private readonly Regex _censorInstruction = censorInstruction;
public bool Censor(string input, out string output, char replaceWith = '*')
{
output = _censorInstruction.Replace(input, replaceWith.ToString());
return !string.Equals(input, output);
}
}

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using System.Collections.Frozen;
using System.Linq;
using System.Text;
using System.Text.Unicode;
namespace Content.Shared.Chat.V2.Moderation;
/// <summary>
/// A basic censor. Not bullet-proof.
/// </summary>
public sealed class SimpleCensor : IChatCensor
{
// Common substitution symbols are replaced with one of the characters they commonly substitute.
private bool _shouldSanitizeLeetspeak;
private FrozenDictionary<char, char> _leetspeakReplacements = FrozenDictionary<char, char>.Empty;
// Special characters are replaced with spaces.
private bool _shouldSanitizeSpecialCharacters;
private HashSet<char> _specialCharacterReplacements = [];
// Censored words are removed unless they're a false positive (e.g. Scunthorpe)
private string[] _censoredWords = Array.Empty<string>();
private string[] _falsePositives = Array.Empty<string>();
// False negatives are censored words that contain a false positives.
private string[] _falseNegatives = Array.Empty<string>();
// What unicode ranges are allowed? If this array is empty, don't filter by range.
private UnicodeRange[] _allowedUnicodeRanges= Array.Empty<UnicodeRange>();
/// <summary>
/// Censors the input string.
/// </summary>
/// <param name="input">The input string</param>
/// <param name="output">The output string</param>
/// <param name="replaceWith">The character to replace with</param>
/// <returns>If output is valid</returns>
public bool Censor(string input, out string output, char replaceWith = '*')
{
output = Censor(input, replaceWith);
return !string.Equals(input, output);
}
public string Censor(string input, char replaceWith = '*')
{
// We flat-out ban anything not in the allowed unicode ranges, stripping them
input = SanitizeOutBlockedUnicode(input);
var originalInput = input.ToCharArray();
input = SanitizeInput(input);
var censored = input.ToList();
// Remove false negatives
input = CheckProfanity(input, censored, _falseNegatives, replaceWith);
// Get false positives
var falsePositives = FindFalsePositives(censored, replaceWith);
// Remove censored words
CheckProfanity(input, censored, _censoredWords, replaceWith);
// Reconstruct
// Reconstruct false positives
for (var i = 0; i < falsePositives.Length; i++)
{
if (falsePositives[i] != replaceWith)
{
censored[i] = falsePositives[i];
}
}
for (var i = 0; i < originalInput.Length; i++)
{
if (originalInput[i] == ' ')
{
censored.Insert(i, ' ');
continue;
}
if (_shouldSanitizeSpecialCharacters && _specialCharacterReplacements.Contains(originalInput[i]))
{
censored.Insert(i, originalInput[i]);
continue;
}
if (_shouldSanitizeLeetspeak || _shouldSanitizeSpecialCharacters)
{
// detect "()"
if (originalInput[i] == '(' && i != originalInput.Length - 1 && originalInput[i+1] == ')')
{
// censored has now had "o" replaced with "o) so both strings line up again..."
censored.Insert(i+1, censored[i] != replaceWith ? ')' : replaceWith);
}
}
if (censored[i] != replaceWith)
{
censored[i] = originalInput[i];
}
}
// SO says this is fast...
return string.Concat(censored);
}
/// <summary>
/// Adds a l33tsp34k sanitization rule
/// </summary>
/// <returns>The censor for further configuration</returns>
public SimpleCensor WithSanitizeLeetSpeak()
{
_shouldSanitizeLeetspeak = true;
return BuildCharacterReplacements();
}
/// <summary>
/// Adds a l33tsp34k sanitization rule
/// </summary>
/// <returns>The censor for further configuration</returns>
public SimpleCensor WithSanitizeSpecialCharacters()
{
_shouldSanitizeSpecialCharacters = true;
return BuildCharacterReplacements();
}
public SimpleCensor WithRanges(UnicodeRange[] ranges)
{
_allowedUnicodeRanges = ranges;
return this;
}
public SimpleCensor WithCustomDictionary(string[] naughtyWords)
{
_censoredWords = naughtyWords;
return this;
}
public SimpleCensor WithFalsePositives(string[] falsePositives)
{
_falsePositives = falsePositives;
return this;
}
public SimpleCensor WithFalseNegatives(string[] falseNegatives)
{
_falseNegatives = falseNegatives;
return this;
}
public SimpleCensor WithLeetspeakReplacements(Dictionary<char, char> replacements)
{
_leetspeakReplacements = replacements.ToFrozenDictionary();
return this;
}
public SimpleCensor WithSpecialCharacterReplacements(Dictionary<char, char> replacements)
{
_leetspeakReplacements = replacements.ToFrozenDictionary();
return this;
}
private string CheckProfanity(string input, List<char> censored, string[] words, char replaceWith = '*')
{
foreach (var word in words)
{
var wordLength = word.Length;
var endOfFoundWord = 0;
var foundIndex = input.IndexOf(word, endOfFoundWord, StringComparison.OrdinalIgnoreCase);
while(foundIndex > -1)
{
endOfFoundWord = foundIndex + wordLength;
for (var i = 0; i < wordLength; i++)
{
censored[foundIndex+i] = replaceWith;
}
foundIndex = input.IndexOf(word, endOfFoundWord, StringComparison.OrdinalIgnoreCase);
}
}
return input;
}
private char[] FindFalsePositives(List<char> chars, char replaceWith = '*')
{
var input = string.Concat(chars);
var output = Enumerable.Repeat(replaceWith, input.Length).ToArray();
var inputAsARr = input.ToArray();
foreach (var word in _falsePositives)
{
var wordLength = word.Length;
var endOfFoundWord = 0;
var foundIndex = input.IndexOf(word, endOfFoundWord, StringComparison.OrdinalIgnoreCase);
while(foundIndex > -1)
{
endOfFoundWord = foundIndex + wordLength;
for (var i = foundIndex; i < endOfFoundWord; i++)
{
output[i] = inputAsARr[i];
}
foundIndex = input.IndexOf(word, endOfFoundWord, StringComparison.OrdinalIgnoreCase);
}
}
return output;
}
private string SanitizeInput(string input)
{
// "()" is a broad enough trick to beat censors that we we should check for it broadly.
if (_shouldSanitizeLeetspeak || _shouldSanitizeSpecialCharacters)
{
input = input.Replace("()", "o");
}
var sb = new StringBuilder();
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
foreach (var character in input)
{
if (character == ' ' || _shouldSanitizeSpecialCharacters && _specialCharacterReplacements.Contains(character))
{
continue;
}
if (_shouldSanitizeLeetspeak && _leetspeakReplacements.TryGetValue(character, out var leetRepl))
{
sb.Append(leetRepl);
continue;
}
sb.Append(character);
}
return sb.ToString();
}
/// <summary>
/// Returns a string with all characters not in ISO-8851-1 replaced with question marks
/// </summary>
private string SanitizeOutBlockedUnicode(string input)
{
if (_allowedUnicodeRanges.Length <= 0)
{
return input;
}
var sb = new StringBuilder();
foreach (var symbol in input.EnumerateRunes())
{
// ReSharper disable once LoopCanBeConvertedToQuery
foreach (var range in _allowedUnicodeRanges)
{
if (symbol.Value < range.FirstCodePoint || symbol.Value >= range.FirstCodePoint + range.Length)
continue;
sb.Append(symbol);
break;
}
}
return sb.ToString();
}
private SimpleCensor BuildCharacterReplacements()
{
if (_shouldSanitizeSpecialCharacters)
{
_specialCharacterReplacements =
[
'-',
'_',
'|',
'.',
',',
'(',
')',
'<',
'>',
'"',
'`',
'~',
'*',
'&',
'%',
'$',
'#',
'@',
'!',
'?',
'+'
];
}
if (_shouldSanitizeLeetspeak)
{
_leetspeakReplacements = new Dictionary<char, char>
{
['4'] = 'a',
['$'] = 's',
['!'] = 'i',
['+'] = 't',
['#'] = 'h',
['@'] = 'a',
['0'] = 'o',
['1'] = 'i', // also obviously can be l; gamer-words need i's more though.
['7'] = 'l',
['3'] = 'e',
['5'] = 's',
['9'] = 'g',
['<'] = 'c'
}.ToFrozenDictionary();
}
return this;
}
}

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using System.Text.Unicode;
using Content.Shared.Chat.V2.Moderation;
using NUnit.Framework;
namespace Content.Tests.Shared.Chat.V2.Moderation;
public sealed class SimpleCensorTests
{
[Test]
public void CanCensorASingleWord()
{
var sut = new SimpleCensor().WithCustomDictionary(["amogus"]);
var output = sut.Censor("hello amogus");
Assert.That(output, Is.EqualTo("hello ******"));
}
// Basics - use custom dictionary
[Test]
public void CanCensorMultipleWordInstances()
{
var sut= new SimpleCensor().WithCustomDictionary(["amogus"]);
var output = sut.Censor("amogus hello amogus");
Assert.That(output, Is.EqualTo("****** hello ******"));
}
[Test]
public void CanCensorMultipleWords()
{
var sut= new SimpleCensor().WithCustomDictionary(["amogus", "sus"]);
var output = sut.Censor("amogus hello sus");
Assert.That(output, Is.EqualTo("****** hello ***"));
}
[Test]
public void CanUseDifferentCensorSymbols()
{
var sut= new SimpleCensor().WithCustomDictionary(["amogus", "sus"]);
var output = sut.Censor("amogus hello sus", '#');
Assert.That(output, Is.EqualTo("###### hello ###"));
}
[Test]
public void CanCatchCapitalizedWords()
{
var sut= new SimpleCensor().WithCustomDictionary(["amogus", "sus"]);
var output = sut.Censor("AMOGUS hello SUS");
Assert.That(output, Is.EqualTo("****** hello ***"));
}
[Test]
public void CanCatchWordsWithSomeCaptialsInThem()
{
var sut= new SimpleCensor().WithCustomDictionary(["amogus", "sus"]);
var output = sut.Censor("AmoGuS hello SuS");
Assert.That(output, Is.EqualTo("****** hello ***"));
}
[Test]
public void CanCatchWordsHiddenInsideOtherWords()
{
var sut= new SimpleCensor().WithCustomDictionary(["amogus", "sus"]);
var output = sut.Censor("helamoguslo suspicious");
Assert.That(output, Is.EqualTo("hel******lo ***picious"));
}
// Sanitizing Leetspeak
[Test]
public void CanSanitizeLeetspeak()
{
var sut = new SimpleCensor().WithCustomDictionary(["amogus", "sus"]).WithSanitizeLeetSpeak();
var output = sut.Censor("am0gu5 hello 5u5");
Assert.That(output, Is.EqualTo("****** hello ***"));
}
[Test]
public void SanitizingLeetspeakOnlyOccursWhenTheWordIsBlocked()
{
var sut = new SimpleCensor().WithCustomDictionary(["amogus", "sus"]).WithSanitizeLeetSpeak();
var output = sut.Censor("he110");
Assert.That(output, Is.EqualTo("he110"));
}
[Test]
public void CanCatchLeetspeakReplacementsWithMoreThanOneLetter()
{
var sut = new SimpleCensor().WithCustomDictionary(["amogus", "sus"]).WithSanitizeLeetSpeak();
var output = sut.Censor("am()gu5 hello 5u5");
Assert.That(output, Is.EqualTo("******* hello ***"));
}
// Sanitizing special characters
[Test]
public void DoesNotSanitizeOutUncensoredSpecialCharacters()
{
var sut = new SimpleCensor().WithCustomDictionary(["amogus", "sus"]).WithSanitizeSpecialCharacters();
var output = sut.Censor("amogus!hello!sus");
Assert.That(output, Is.EqualTo("******!hello!***"));
}
[Test]
public void DoesSanitizeOutCensoredSpecialCharacters()
{
var sut = new SimpleCensor().WithCustomDictionary(["amogus", "sus"]).WithSanitizeSpecialCharacters();
var output = sut.Censor("amo!gus hello s?us");
Assert.That(output, Is.EqualTo("***!*** hello *?**"));
}
// Unicode ranges
[Test]
public void SanitizesOutNonLatinCharaters()
{
var sut = new SimpleCensor().WithRanges([UnicodeRanges.BasicLatin, UnicodeRanges.Latin1Supplement]);
var output = sut.Censor("amogus Україна sus 日本");
Assert.That(output, Is.EqualTo("amogus sus "));
}
[Test]
public void SanitizesOutNonLatinOrCyrillicCharaters()
{
var sut = new SimpleCensor().WithRanges([UnicodeRanges.BasicLatin, UnicodeRanges.Latin1Supplement, UnicodeRanges.Cyrillic]);
var output = sut.Censor("amogus Україна sus 日本");
Assert.That(output, Is.EqualTo("amogus Україна sus "));
}
// False positives
[Test]
public void CanHandleFalsePositives()
{
var sut = new SimpleCensor().WithCustomDictionary(["amogus", "sus"]).WithFalsePositives(["amogusus"]);
var output = sut.Censor("amogusus hello amogus hello sus");
Assert.That(output, Is.EqualTo("amogusus hello ****** hello ***"));
}
// False negatives
[Test]
public void CanHandleFalseNegatives()
{
var sut = new SimpleCensor().WithCustomDictionary(["amogus", "sus"]).WithFalsePositives(["amogusus"]).WithFalseNegatives(["susamogusus"]);
var output = sut.Censor("susamogusus hello amogus hello sus amogusus");
Assert.That(output, Is.EqualTo("*********** hello ****** hello *** ********"));
}
}