Content update for ECS physics (#13291)

This commit is contained in:
metalgearsloth
2023-01-15 15:38:59 +11:00
committed by GitHub
parent 46d24bc36b
commit bf79d76666
61 changed files with 431 additions and 379 deletions

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@@ -383,7 +383,7 @@ public abstract partial class SharedGunSystem : EntitySystem
const float impulseStrength = 85.0f; //The bullet impulse strength, TODO: In the future we might want to make it more projectile dependent
var impulseVector = shotDirection * impulseStrength;
Physics.ApplyLinearImpulse(userPhysics, -impulseVector);
Physics.ApplyLinearImpulse(userPhysics.Owner, -impulseVector, body: userPhysics);
}
protected abstract void CreateEffect(EntityUid uid, MuzzleFlashEvent message, EntityUid? user = null);