Content update for ECS physics (#13291)
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@@ -31,9 +31,8 @@ public sealed class BlockingComponent : Component
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/// <summary>
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/// The shape of the blocking fixture that will be dynamically spawned
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("shape")]
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public IPhysShape Shape = new PhysShapeCircle {Radius = 0.5F};
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[ViewVariables(VVAccess.ReadWrite)] [DataField("shape")]
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public IPhysShape Shape = new PhysShapeCircle(0.5f);
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/// <summary>
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/// The damage modifer to use while passively blocking
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