Content update for ECS physics (#13291)
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@@ -186,14 +186,12 @@ public sealed partial class BlockingSystem : EntitySystem
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if (TryComp<PhysicsComponent>(user, out var physicsComponent))
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{
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var fixture = new Fixture(physicsComponent, component.Shape)
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{
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ID = BlockingComponent.BlockFixtureID,
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Hard = true,
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CollisionLayer = (int) CollisionGroup.WallLayer
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};
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_fixtureSystem.TryCreateFixture(physicsComponent, fixture);
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_fixtureSystem.TryCreateFixture(user,
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component.Shape,
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BlockingComponent.BlockFixtureID,
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hard: true,
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collisionLayer: (int) CollisionGroup.WallLayer,
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body: physicsComponent);
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}
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component.IsBlocking = true;
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@@ -243,8 +241,8 @@ public sealed partial class BlockingSystem : EntitySystem
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_transformSystem.Unanchor(xform);
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_actionsSystem.SetToggled(component.BlockingToggleAction, false);
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_fixtureSystem.DestroyFixture(physicsComponent, BlockingComponent.BlockFixtureID);
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_physics.SetBodyType(physicsComponent, blockingUserComponent.OriginalBodyType);
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_fixtureSystem.DestroyFixture(user, BlockingComponent.BlockFixtureID, body: physicsComponent);
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_physics.SetBodyType(user, blockingUserComponent.OriginalBodyType, body: physicsComponent);
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_popupSystem.PopupEntity(msgUser, user, user);
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_popupSystem.PopupEntity(msgOther, user, Filter.PvsExcept(user), true);
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}
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