Content update for ECS physics (#13291)

This commit is contained in:
metalgearsloth
2023-01-15 15:38:59 +11:00
committed by GitHub
parent 46d24bc36b
commit bf79d76666
61 changed files with 431 additions and 379 deletions

View File

@@ -7,6 +7,7 @@ using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Random;
@@ -19,6 +20,7 @@ public sealed class ImmovableRodSystem : EntitySystem
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
public override void Update(float frameTime)
{
@@ -29,6 +31,7 @@ public sealed class ImmovableRodSystem : EntitySystem
{
if (!rod.DestroyTiles)
continue;
if (!_map.TryGetGrid(trans.GridUid, out var grid))
continue;
@@ -49,9 +52,9 @@ public sealed class ImmovableRodSystem : EntitySystem
{
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? phys))
{
phys.LinearDamping = 0f;
phys.Friction = 0f;
phys.BodyStatus = BodyStatus.InAir;
_physics.SetLinearDamping(phys, 0f);
_physics.SetFriction(phys, 0f);
_physics.SetBodyStatus(phys, BodyStatus.InAir);
if (!component.RandomizeVelocity)
return;
@@ -63,7 +66,7 @@ public sealed class ImmovableRodSystem : EntitySystem
_ => xform.WorldRotation.RotateVec(component.DirectionOverride.ToVec()) * _random.NextFloat(component.MinSpeed, component.MaxSpeed)
};
phys.ApplyLinearImpulse(vel);
_physics.ApplyLinearImpulse(uid, vel, body: phys);
xform.LocalRotation = (vel - xform.WorldPosition).ToWorldAngle() + MathHelper.PiOver2;
}
}