Content update for ECS physics (#13291)
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@@ -14,10 +14,10 @@ namespace Content.Server.Explosion.Components
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{
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public const string FixtureID = "trigger-on-proximity-fixture";
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public HashSet<PhysicsComponent> Colliding = new();
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public readonly HashSet<PhysicsComponent> Colliding = new();
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[DataField("shape", required: true)]
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public IPhysShape Shape { get; set; } = new PhysShapeCircle {Radius = 2};
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public IPhysShape Shape { get; set; } = new PhysShapeCircle(2f);
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/// <summary>
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/// How long the the proximity trigger animation plays for.
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