Salvage magnet revamp (#23119)
* Generic offering window * More work * weh * Parity * Progression meter * magnet * rona * PG asteroid work * code red * Asteroid spawnings * clams * a * Marker fixes * More fixes * Workings of biome asteroids * A * Fix this loading code * a * Fix masking * weh * Fixes * Magnet claiming * toe * petogue * magnet * Bunch of fixes * Fix default * Fixes * asteroids * Fix offerings * Localisation and a bunch of fixes * a * Fixes * Preliminary draft * Announcement fixes * Fixes and bump spawn rate * Fix asteroid spawns and UI * More fixes * Expeditions fix * fix * Gravity * Fix announcement rounding * a * Offset tweak * sus * jankass * Fix merge
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Content.Shared/Salvage/SalvageMapPrototype.cs
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Content.Shared/Salvage/SalvageMapPrototype.cs
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Salvage;
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[Prototype]
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public sealed class SalvageMapPrototype : IPrototype
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{
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[ViewVariables] [IdDataField] public string ID { get; } = default!;
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/// <summary>
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/// Relative directory path to the given map, i.e. `Maps/Salvage/template.yml`
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/// </summary>
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[DataField(required: true)] public ResPath MapPath;
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}
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