Salvage magnet revamp (#23119)
* Generic offering window * More work * weh * Parity * Progression meter * magnet * rona * PG asteroid work * code red * Asteroid spawnings * clams * a * Marker fixes * More fixes * Workings of biome asteroids * A * Fix this loading code * a * Fix masking * weh * Fixes * Magnet claiming * toe * petogue * magnet * Bunch of fixes * Fix default * Fixes * asteroids * Fix offerings * Localisation and a bunch of fixes * a * Fixes * Preliminary draft * Announcement fixes * Fixes and bump spawn rate * Fix asteroid spawns and UI * More fixes * Expeditions fix * fix * Gravity * Fix announcement rounding * a * Offset tweak * sus * jankass * Fix merge
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@@ -2,7 +2,7 @@ namespace Content.Shared.Procedural;
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public sealed class Dungeon
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{
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public readonly List<DungeonRoom> Rooms = new();
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public readonly List<DungeonRoom> Rooms;
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/// <summary>
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/// Hashset of the tiles across all rooms.
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@@ -14,4 +14,14 @@ public sealed class Dungeon
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public readonly HashSet<Vector2i> CorridorTiles = new();
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public readonly HashSet<Vector2i> CorridorExteriorTiles = new();
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public Dungeon()
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{
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Rooms = new List<DungeonRoom>();
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}
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public Dungeon(List<DungeonRoom> rooms)
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{
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Rooms = rooms;
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}
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}
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