Salvage magnet revamp (#23119)
* Generic offering window * More work * weh * Parity * Progression meter * magnet * rona * PG asteroid work * code red * Asteroid spawnings * clams * a * Marker fixes * More fixes * Workings of biome asteroids * A * Fix this loading code * a * Fix masking * weh * Fixes * Magnet claiming * toe * petogue * magnet * Bunch of fixes * Fix default * Fixes * asteroids * Fix offerings * Localisation and a bunch of fixes * a * Fixes * Preliminary draft * Announcement fixes * Fixes and bump spawn rate * Fix asteroid spawns and UI * More fixes * Expeditions fix * fix * Gravity * Fix announcement rounding * a * Offset tweak * sus * jankass * Fix merge
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@@ -94,6 +94,14 @@ public abstract class SharedBiomeSystem : EntitySystem
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return true;
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}
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return TryGetTile(indices, layers, seed, grid, out tile);
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}
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/// <summary>
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/// Gets the underlying biome tile, ignoring any existing tile that may be there.
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/// </summary>
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public bool TryGetTile(Vector2i indices, List<IBiomeLayer> layers, int seed, MapGridComponent? grid, [NotNullWhen(true)] out Tile? tile)
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{
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for (var i = layers.Count - 1; i >= 0; i--)
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{
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var layer = layers[i];
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