Salvage magnet revamp (#23119)
* Generic offering window * More work * weh * Parity * Progression meter * magnet * rona * PG asteroid work * code red * Asteroid spawnings * clams * a * Marker fixes * More fixes * Workings of biome asteroids * A * Fix this loading code * a * Fix masking * weh * Fixes * Magnet claiming * toe * petogue * magnet * Bunch of fixes * Fix default * Fixes * asteroids * Fix offerings * Localisation and a bunch of fixes * a * Fixes * Preliminary draft * Announcement fixes * Fixes and bump spawn rate * Fix asteroid spawns and UI * More fixes * Expeditions fix * fix * Gravity * Fix announcement rounding * a * Offset tweak * sus * jankass * Fix merge
This commit is contained in:
@@ -5,6 +5,9 @@ using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.Salvage;
|
||||
|
||||
/// <summary>
|
||||
/// Transports attached entities to the linked beacon after a timer has elapsed.
|
||||
/// </summary>
|
||||
public sealed class FultonSystem : SharedFultonSystem
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
Reference in New Issue
Block a user