Salvage magnet revamp (#23119)
* Generic offering window * More work * weh * Parity * Progression meter * magnet * rona * PG asteroid work * code red * Asteroid spawnings * clams * a * Marker fixes * More fixes * Workings of biome asteroids * A * Fix this loading code * a * Fix masking * weh * Fixes * Magnet claiming * toe * petogue * magnet * Bunch of fixes * Fix default * Fixes * asteroids * Fix offerings * Localisation and a bunch of fixes * a * Fixes * Preliminary draft * Announcement fixes * Fixes and bump spawn rate * Fix asteroid spawns and UI * More fixes * Expeditions fix * fix * Gravity * Fix announcement rounding * a * Offset tweak * sus * jankass * Fix merge
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@@ -1,6 +1,14 @@
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using System.Linq;
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using Content.Client.Stylesheets;
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using Content.Shared.CCVar;
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using Content.Shared.Procedural;
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using Content.Shared.Salvage.Expeditions;
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using Content.Shared.Salvage.Expeditions.Modifiers;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Salvage.UI;
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@@ -8,23 +16,21 @@ namespace Content.Client.Salvage.UI;
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public sealed class SalvageExpeditionConsoleBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private SalvageExpeditionWindow? _window;
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private OfferingWindow? _window;
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[Dependency] private readonly IConfigurationManager _cfgManager = default!;
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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public SalvageExpeditionConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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IoCManager.InjectDependencies(this);
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}
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protected override void Open()
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{
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base.Open();
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_window = new SalvageExpeditionWindow();
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_window.ClaimMission += index =>
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{
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SendMessage(new ClaimSalvageMessage()
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{
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Index = index,
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});
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};
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_window = new OfferingWindow();
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_window.OnClose += Close;
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_window?.OpenCenteredLeft();
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}
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@@ -40,9 +46,133 @@ public sealed class SalvageExpeditionConsoleBoundUserInterface : BoundUserInterf
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{
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base.UpdateState(state);
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if (state is not SalvageExpeditionConsoleState current)
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if (state is not SalvageExpeditionConsoleState current || _window == null)
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return;
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_window?.UpdateState(current);
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_window.Progression = null;
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_window.Cooldown = TimeSpan.FromSeconds(_cfgManager.GetCVar(CCVars.SalvageExpeditionCooldown));
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_window.NextOffer = current.NextOffer;
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_window.Claimed = current.Claimed;
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_window.ClearOptions();
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var salvage = _entManager.System<SalvageSystem>();
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for (var i = 0; i < current.Missions.Count; i++)
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{
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var missionParams = current.Missions[i];
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var offering = new OfferingWindowOption();
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offering.Title = Loc.GetString($"salvage-expedition-type");
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var difficultyId = "Moderate";
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var difficultyProto = _protoManager.Index<SalvageDifficultyPrototype>(difficultyId);
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// TODO: Selectable difficulty soon.
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var mission = salvage.GetMission(difficultyProto, missionParams.Seed);
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// Difficulty
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// Details
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offering.AddContent(new Label()
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{
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Text = Loc.GetString("salvage-expedition-window-difficulty")
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});
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var difficultyColor = difficultyProto.Color;
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offering.AddContent(new Label
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{
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Text = Loc.GetString("salvage-expedition-difficulty-Moderate"),
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FontColorOverride = difficultyColor,
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HorizontalAlignment = Control.HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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});
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offering.AddContent(new Label
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{
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Text = Loc.GetString("salvage-expedition-difficulty-players"),
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HorizontalAlignment = Control.HAlignment.Left,
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});
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offering.AddContent(new Label
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{
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Text = difficultyProto.RecommendedPlayers.ToString(),
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FontColorOverride = StyleNano.NanoGold,
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HorizontalAlignment = Control.HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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});
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// Details
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offering.AddContent(new Label
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{
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Text = Loc.GetString("salvage-expedition-window-hostiles")
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});
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var faction = mission.Faction;
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offering.AddContent(new Label
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{
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Text = faction,
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FontColorOverride = StyleNano.NanoGold,
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HorizontalAlignment = Control.HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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});
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// Duration
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offering.AddContent(new Label
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{
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Text = Loc.GetString("salvage-expedition-window-duration")
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});
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offering.AddContent(new Label
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{
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Text = mission.Duration.ToString(),
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FontColorOverride = StyleNano.NanoGold,
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HorizontalAlignment = Control.HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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});
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// Biome
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offering.AddContent(new Label
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{
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Text = Loc.GetString("salvage-expedition-window-biome")
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});
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var biome = mission.Biome;
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offering.AddContent(new Label
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{
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Text = Loc.GetString(_protoManager.Index<SalvageBiomeModPrototype>(biome).ID),
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FontColorOverride = StyleNano.NanoGold,
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HorizontalAlignment = Control.HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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});
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// Modifiers
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offering.AddContent(new Label
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{
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Text = Loc.GetString("salvage-expedition-window-modifiers")
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});
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var mods = mission.Modifiers;
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offering.AddContent(new Label
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{
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Text = string.Join("\n", mods.Select(o => "- " + o)).TrimEnd(),
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FontColorOverride = StyleNano.NanoGold,
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HorizontalAlignment = Control.HAlignment.Left,
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Margin = new Thickness(0f, 0f, 0f, 5f),
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});
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offering.ClaimPressed += args =>
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{
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SendMessage(new ClaimSalvageMessage()
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{
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Index = missionParams.Index,
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});
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};
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offering.Claimed = current.ActiveMission == missionParams.Index;
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offering.Disabled = current.Claimed || current.Cooldown;
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_window.AddOption(offering);
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}
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}
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}
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