Change cvar usages to use CVarDef and define them in CCVars (#2250)
* Change cvar usages to use CVarDef and define them in CCVars * Merge fixes * Remove duplicate cvar registration
This commit is contained in:
@@ -1,3 +1,4 @@
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using Content.Shared;
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using Robust.Client.Interfaces.Console;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.IoC;
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@@ -14,10 +15,13 @@ namespace Content.Client.Commands
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public bool Execute(IDebugConsole console, params string[] args)
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{
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var _configurationManager = IoCManager.Resolve<IConfigurationManager>();
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var old = _configurationManager.GetCVar<bool>("outline.enabled");
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_configurationManager.SetCVar("outline.enabled", !old);
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console.AddLine($"Draw outlines set to: {_configurationManager.GetCVar<bool>("outline.enabled")}");
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var configurationManager = IoCManager.Resolve<IConfigurationManager>();
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var cvar = CCVars.OutlineEnabled;
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var old = configurationManager.GetCVar(cvar);
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configurationManager.SetCVar(cvar, !old);
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console.AddLine($"Draw outlines set to: {configurationManager.GetCVar(cvar)}");
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return false;
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}
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}
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@@ -101,8 +101,6 @@ namespace Content.Client
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{
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IoCManager.Resolve<IMapManager>().CreateNewMapEntity(MapId.Nullspace);
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};
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_configurationManager.RegisterCVar("outline.enabled", true);
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}
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/// <summary>
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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using Content.Client.Interfaces.Parallax;
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using Content.Shared;
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using Nett;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.ResourceManagement;
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@@ -34,12 +35,12 @@ namespace Content.Client.Parallax
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public async void LoadParallax()
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{
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if (!_configurationManager.GetCVar<bool>("parallax.enabled"))
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if (!_configurationManager.GetCVar(CCVars.ParallaxEnabled))
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{
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return;
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}
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var debugParallax = _configurationManager.GetCVar<bool>("parallax.debug");
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var debugParallax = _configurationManager.GetCVar(CCVars.ParallaxDebug);
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string contents;
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TomlTable table;
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// Load normal config into memory
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@@ -3,6 +3,7 @@ using System.Collections.Immutable;
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using System.Linq;
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using Content.Client.GameObjects.Components;
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using Content.Client.Utility;
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using Content.Shared;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.Interfaces.GameObjects;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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@@ -71,7 +72,7 @@ namespace Content.Client.State
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}
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InteractionOutlineComponent outline;
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if(!ConfigurationManager.GetCVar<bool>("outline.enabled"))
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if(!ConfigurationManager.GetCVar(CCVars.OutlineEnabled))
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{
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if(entityToClick != null && entityToClick.TryGetComponent(out outline))
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{
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@@ -8,6 +8,7 @@ using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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@@ -111,10 +112,10 @@ namespace Content.Client.State
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return;
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}
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var configName = _configurationManager.GetCVar<string>("player.name");
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var configName = _configurationManager.GetCVar(CVars.PlayerName);
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if (_mainMenuControl.UserNameBox.Text != configName)
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{
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_configurationManager.SetCVar("player.name", inputName);
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_configurationManager.SetCVar(CVars.PlayerName, inputName);
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_configurationManager.SaveToFile();
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}
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@@ -248,7 +249,7 @@ namespace Content.Client.State
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vBox.AddChild(userNameHBox);
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userNameHBox.AddChild(new Label {Text = "Username:"});
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var currentUserName = _configurationManager.GetCVar<string>("player.name");
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var currentUserName = _configurationManager.GetCVar(CVars.PlayerName);
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UserNameBox = new LineEdit
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{
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Text = currentUserName, PlaceHolder = "Username",
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@@ -1,7 +1,9 @@
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using Robust.Client.Graphics;
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using Content.Shared;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -121,7 +123,7 @@ namespace Content.Client.UserInterface
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});
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ApplyButton.OnPressed += OnApplyButtonPressed;
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VSyncCheckBox.Pressed = _cfg.GetCVar<bool>("display.vsync");
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VSyncCheckBox.Pressed = _cfg.GetCVar(CVars.DisplayVSync);
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FullscreenCheckBox.Pressed = ConfigIsFullscreen;
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LightingPresetOption.SelectId(GetConfigLightingQuality());
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_uiScaleOption.SelectId(GetConfigUIScalePreset(ConfigUIScale));
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@@ -137,11 +139,11 @@ namespace Content.Client.UserInterface
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private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args)
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{
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_cfg.SetCVar("display.vsync", VSyncCheckBox.Pressed);
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_cfg.SetCVar(CVars.DisplayVSync, VSyncCheckBox.Pressed);
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SetConfigLightingQuality(LightingPresetOption.SelectedId);
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_cfg.SetCVar("display.windowmode",
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_cfg.SetCVar(CVars.DisplayWindowMode,
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(int) (FullscreenCheckBox.Pressed ? WindowMode.Fullscreen : WindowMode.Windowed));
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_cfg.SetCVar("display.uiScale", UIScaleOptions[_uiScaleOption.SelectedId]);
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_cfg.SetCVar(CVars.DisplayUIScale, UIScaleOptions[_uiScaleOption.SelectedId]);
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_cfg.SaveToFile();
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UpdateApplyButton();
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}
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@@ -159,7 +161,7 @@ namespace Content.Client.UserInterface
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private void UpdateApplyButton()
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{
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var isVSyncSame = VSyncCheckBox.Pressed == _cfg.GetCVar<bool>("display.vsync");
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var isVSyncSame = VSyncCheckBox.Pressed == _cfg.GetCVar(CVars.DisplayVSync);
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var isFullscreenSame = FullscreenCheckBox.Pressed == ConfigIsFullscreen;
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var isLightingQualitySame = LightingPresetOption.SelectedId == GetConfigLightingQuality();
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var isUIScaleSame = MathHelper.CloseTo(UIScaleOptions[_uiScaleOption.SelectedId], ConfigUIScale);
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@@ -167,14 +169,14 @@ namespace Content.Client.UserInterface
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}
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private bool ConfigIsFullscreen =>
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_cfg.GetCVar<int>("display.windowmode") == (int) WindowMode.Fullscreen;
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_cfg.GetCVar(CVars.DisplayWindowMode) == (int) WindowMode.Fullscreen;
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private float ConfigUIScale => _cfg.GetCVar<float>("display.uiScale");
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private float ConfigUIScale => _cfg.GetCVar(CVars.DisplayUIScale);
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private int GetConfigLightingQuality()
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{
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var val = _cfg.GetCVar<int>("display.lightmapdivider");
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var soft = _cfg.GetCVar<bool>("display.softshadows");
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var val = _cfg.GetCVar(CVars.DisplayLightMapDivider);
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var soft = _cfg.GetCVar(CVars.DisplaySoftShadows);
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if (val >= 8)
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{
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return 0;
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@@ -198,20 +200,20 @@ namespace Content.Client.UserInterface
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switch (value)
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{
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case 0:
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_cfg.SetCVar("display.lightmapdivider", 8);
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_cfg.SetCVar("display.softshadows", false);
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_cfg.SetCVar(CVars.DisplayLightMapDivider, 8);
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_cfg.SetCVar(CVars.DisplaySoftShadows, false);
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break;
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case 1:
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_cfg.SetCVar("display.lightmapdivider", 2);
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_cfg.SetCVar("display.softshadows", false);
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_cfg.SetCVar(CVars.DisplayLightMapDivider, 2);
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_cfg.SetCVar(CVars.DisplaySoftShadows, false);
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break;
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case 2:
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_cfg.SetCVar("display.lightmapdivider", 2);
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_cfg.SetCVar("display.softshadows", true);
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_cfg.SetCVar(CVars.DisplayLightMapDivider, 2);
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_cfg.SetCVar(CVars.DisplaySoftShadows, true);
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break;
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case 3:
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_cfg.SetCVar("display.lightmapdivider", 1);
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_cfg.SetCVar("display.softshadows", true);
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_cfg.SetCVar(CVars.DisplayLightMapDivider, 1);
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_cfg.SetCVar(CVars.DisplaySoftShadows, true);
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break;
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}
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}
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@@ -1,6 +1,7 @@
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using System.Threading.Tasks;
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -31,7 +32,7 @@ namespace Content.IntegrationTests.Tests.Commands
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server.Assert(() =>
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{
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configManager.SetCVar("game.lobbyenabled", lobbyEnabled);
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configManager.SetCVar(CCVars.GameLobbyEnabled, lobbyEnabled);
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Assert.That(gameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
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@@ -38,9 +38,7 @@ namespace Content.IntegrationTests.Tests.Lobby
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await server.WaitAssertion(() =>
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{
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var lobbyCvar = CCVars.GameLobbyEnabled;
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serverConfig.SetCVar(lobbyCvar.Name, true);
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serverConfig.SetCVar(CCVars.GameLobbyEnabled, true);
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serverTicker.RestartRound();
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});
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@@ -3,6 +3,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Shared;
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using Content.Shared.GameObjects.Components.Movement;
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using JetBrains.Annotations;
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using Robust.Server.AI;
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@@ -42,7 +43,6 @@ namespace Content.Server.GameObjects.EntitySystems.AI
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public override void Initialize()
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{
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base.Initialize();
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_configurationManager.RegisterCVar("ai.maxupdates", 64);
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SubscribeLocalEvent<SleepAiMessage>(HandleAiSleep);
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var processors = _reflectionManager.GetAllChildren<AiLogicProcessor>();
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@@ -58,7 +58,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI
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/// <inheritdoc />
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public override void Update(float frameTime)
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{
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var cvarMaxUpdates = _configurationManager.GetCVar<int>("ai.maxupdates");
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var cvarMaxUpdates = _configurationManager.GetCVar(CCVars.AIMaxUpdates);
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if (cvarMaxUpdates <= 0)
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return;
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@@ -75,7 +75,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI
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break;
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case false:
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_awakeAi.Add(message.Processor);
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if (_awakeAi.Count > cvarMaxUpdates)
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{
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Logger.Warning($"AI limit exceeded: {_awakeAi.Count} / {cvarMaxUpdates}");
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@@ -101,7 +101,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI
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toRemove.Add(processor);
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continue;
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}
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processor.Update(frameTime);
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count++;
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}
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@@ -4,6 +4,7 @@ using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Server.Atmos;
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using Content.Shared;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.EntitySystems.Atmos;
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using JetBrains.Annotations;
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@@ -47,7 +48,6 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
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_atmosphereSystem = Get<AtmosphereSystem>();
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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_configManager.RegisterCVar("net.atmosdbgoverlaytickrate", 3.0f);
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}
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public override void Shutdown()
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@@ -89,7 +89,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
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public override void Update(float frameTime)
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{
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AccumulatedFrameTime += frameTime;
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_updateCooldown = 1 / _configManager.GetCVar<float>("net.atmosdbgoverlaytickrate");
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_updateCooldown = 1 / _configManager.GetCVar(CCVars.NetAtmosDebugOverlayTickRate);
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if (AccumulatedFrameTime < _updateCooldown)
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{
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@@ -4,12 +4,14 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Shared;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.EntitySystems.Atmos;
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using Content.Shared.GameTicking;
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using JetBrains.Annotations;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared;
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using Robust.Shared.Enums;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -65,7 +67,6 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
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_atmosphereSystem = Get<AtmosphereSystem>();
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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_mapManager.OnGridRemoved += OnGridRemoved;
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_configManager.RegisterCVar("net.gasoverlaytickrate", 3.0f);
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}
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public override void Shutdown()
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@@ -228,14 +229,14 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
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public override void Update(float frameTime)
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{
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AccumulatedFrameTime += frameTime;
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_updateCooldown = 1 / _configManager.GetCVar<float>("net.gasoverlaytickrate");
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_updateCooldown = 1 / _configManager.GetCVar(CCVars.NetGasOverlayTickRate);
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if (AccumulatedFrameTime < _updateCooldown)
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{
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return;
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}
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_updateRange = _configManager.GetCVar<float>("net.maxupdaterange") + RangeOffset;
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_updateRange = _configManager.GetCVar(CVars.NetMaxUpdateRange) + RangeOffset;
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// TODO: So in the worst case scenario we still have to send a LOT of tile data per tick if there's a fire.
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// If we go with say 15 tile radius then we have up to 900 tiles to update per tick.
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@@ -9,6 +9,7 @@ using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Mobs.Roles.Suspicion;
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using Content.Server.Players;
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using Content.Shared;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.Components.PDA;
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using Content.Shared.Roles;
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@@ -44,20 +45,12 @@ namespace Content.Server.GameTicking.GamePresets
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private static string TraitorID = "SuspicionTraitor";
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private static string InnocentID = "SuspicionInnocent";
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public static void RegisterCVars(IConfigurationManager cfg)
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{
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cfg.RegisterCVar("game.suspicion_min_players", 5);
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cfg.RegisterCVar("game.suspicion_min_traitors", 2);
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cfg.RegisterCVar("game.suspicion_players_per_traitor", 5);
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cfg.RegisterCVar("game.suspicion_starting_balance", 20);
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}
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public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers, bool force = false)
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{
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MinPlayers = _cfg.GetCVar<int>("game.suspicion_min_players");
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MinTraitors = _cfg.GetCVar<int>("game.suspicion_min_traitors");
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PlayersPerTraitor = _cfg.GetCVar<int>("game.suspicion_players_per_traitor");
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TraitorStartingBalance = _cfg.GetCVar<int>("game.suspicion_starting_balance");
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MinPlayers = _cfg.GetCVar(CCVars.GameSuspicionMinPlayers);
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MinTraitors = _cfg.GetCVar(CCVars.GameSuspicionMinTraitors);
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PlayersPerTraitor = _cfg.GetCVar(CCVars.GameSuspicionPlayersPerTraitor);
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TraitorStartingBalance = _cfg.GetCVar(CCVars.GameSuspicionStartingBalance);
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if (!force && readyPlayers.Count < MinPlayers)
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{
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@@ -2,6 +2,7 @@
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using System.Threading;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared;
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using Content.Shared.GameObjects.Components.Damage;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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@@ -56,7 +57,7 @@ namespace Content.Server.GameTicking.GameRules
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{
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_checkTimerCancel = null;
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if (!_cfg.GetCVar<bool>("game.enablewin"))
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if (!_cfg.GetCVar(CCVars.GameLobbyEnableWin))
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return;
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IPlayerSession winner = null;
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@@ -6,6 +6,7 @@ using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Mobs.Roles.Suspicion;
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using Content.Server.Players;
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using Content.Shared;
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using Content.Shared.GameObjects.Components.Damage;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.Player;
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@@ -58,7 +59,7 @@ namespace Content.Server.GameTicking.GameRules
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private void _checkWinConditions()
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{
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if (!_cfg.GetCVar<bool>("game.enablewin"))
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if (!_cfg.GetCVar(CCVars.GameLobbyEnableWin))
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return;
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var traitorsAlive = 0;
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@@ -88,7 +88,7 @@ namespace Content.Server.GameTicking
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[ViewVariables] private bool DisallowLateJoin { get; set; } = false;
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[ViewVariables] private bool LobbyEnabled => _configurationManager.GetCVar<bool>("game.lobbyenabled");
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[ViewVariables] private bool LobbyEnabled => _configurationManager.GetCVar(CCVars.GameLobbyEnabled);
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[ViewVariables] private bool _updateOnRoundEnd;
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private CancellationTokenSource _updateShutdownCts;
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@@ -119,7 +119,7 @@ namespace Content.Server.GameTicking
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public event Action<GameRuleAddedEventArgs> OnRuleAdded;
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private TimeSpan LobbyDuration =>
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TimeSpan.FromSeconds(_configurationManager.GetCVar<int>("game.lobbyduration"));
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TimeSpan.FromSeconds(_configurationManager.GetCVar(CCVars.GameLobbyDuration));
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||||
public override void Initialize()
|
||||
{
|
||||
@@ -127,8 +127,6 @@ namespace Content.Server.GameTicking
|
||||
|
||||
DebugTools.Assert(!_initialized);
|
||||
|
||||
PresetSuspicion.RegisterCVars(_configurationManager);
|
||||
|
||||
_netManager.RegisterNetMessage<MsgTickerJoinLobby>(nameof(MsgTickerJoinLobby));
|
||||
_netManager.RegisterNetMessage<MsgTickerJoinGame>(nameof(MsgTickerJoinGame));
|
||||
_netManager.RegisterNetMessage<MsgTickerLobbyStatus>(nameof(MsgTickerLobbyStatus));
|
||||
@@ -286,9 +284,9 @@ namespace Content.Server.GameTicking
|
||||
|
||||
if (!preset.Start(assignedJobs.Keys.ToList(), force))
|
||||
{
|
||||
if (_configurationManager.GetCVar<bool>("game.fallbackenabled"))
|
||||
if (_configurationManager.GetCVar(CCVars.GameLobbyFallbackEnabled))
|
||||
{
|
||||
SetStartPreset(_configurationManager.GetCVar<string>("game.fallbackpreset"));
|
||||
SetStartPreset(_configurationManager.GetCVar(CCVars.GameLobbyFallbackPreset));
|
||||
var newPreset = MakeGamePreset(profiles);
|
||||
_chatManager.DispatchServerAnnouncement(
|
||||
$"Failed to start {preset.ModeTitle} mode! Defaulting to {newPreset.ModeTitle}...");
|
||||
|
||||
@@ -5,6 +5,7 @@ using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.Chat;
|
||||
using Content.Shared;
|
||||
using Microsoft.AspNetCore.Http;
|
||||
using Newtonsoft.Json;
|
||||
using Robust.Server.Interfaces.ServerStatus;
|
||||
@@ -27,9 +28,6 @@ namespace Content.Server
|
||||
|
||||
void IPostInjectInit.PostInject()
|
||||
{
|
||||
_configurationManager.RegisterCVar<string>("status.mommiurl", null);
|
||||
_configurationManager.RegisterCVar<string>("status.mommipassword", null);
|
||||
|
||||
_statusHost.AddHandler(_handleChatPost);
|
||||
}
|
||||
|
||||
@@ -46,8 +44,8 @@ namespace Content.Server
|
||||
|
||||
private async Task _sendMessageInternal(string type, object messageObject)
|
||||
{
|
||||
var url = _configurationManager.GetCVar<string>("status.mommiurl");
|
||||
var password = _configurationManager.GetCVar<string>("status.mommipassword");
|
||||
var url = _configurationManager.GetCVar(CCVars.StatusMoMMIUrl);
|
||||
var password = _configurationManager.GetCVar(CCVars.StatusMoMMIPassword);
|
||||
if (string.IsNullOrWhiteSpace(url))
|
||||
{
|
||||
return;
|
||||
@@ -83,7 +81,7 @@ namespace Content.Server
|
||||
return false;
|
||||
}
|
||||
|
||||
var password = _configurationManager.GetCVar<string>("status.mommipassword");
|
||||
var password = _configurationManager.GetCVar(CCVars.StatusMoMMIPassword);
|
||||
|
||||
OOCPostMessage message = null;
|
||||
try
|
||||
|
||||
@@ -7,6 +7,21 @@ namespace Content.Shared
|
||||
[CVarDefs]
|
||||
public sealed class CCVars : CVars
|
||||
{
|
||||
/*
|
||||
* Status
|
||||
*/
|
||||
|
||||
public static readonly CVarDef<string> StatusMoMMIUrl =
|
||||
CVarDef.Create<string>("status.mommiurl", null);
|
||||
|
||||
public static readonly CVarDef<string> StatusMoMMIPassword =
|
||||
CVarDef.Create<string>("status.mommipassword", null);
|
||||
|
||||
|
||||
/*
|
||||
* Game
|
||||
*/
|
||||
|
||||
public static readonly CVarDef<bool>
|
||||
EventsEnabled = CVarDef.Create("events.enabled", false, CVar.ARCHIVE | CVar.SERVERONLY);
|
||||
|
||||
@@ -37,6 +52,21 @@ namespace Content.Shared
|
||||
public static readonly CVarDef<bool>
|
||||
GamePersistGuests = CVarDef.Create("game.persistguests", true, CVar.ARCHIVE | CVar.SERVERONLY);
|
||||
|
||||
public static readonly CVarDef<int> GameSuspicionMinPlayers =
|
||||
CVarDef.Create("game.suspicion_min_players", 5);
|
||||
|
||||
public static readonly CVarDef<int> GameSuspicionMinTraitors =
|
||||
CVarDef.Create("game.suspicion_min_traitors", 2);
|
||||
|
||||
public static readonly CVarDef<int> GameSuspicionPlayersPerTraitor =
|
||||
CVarDef.Create("game.suspicion_players_per_traitor", 5);
|
||||
|
||||
public static readonly CVarDef<int> GameSuspicionStartingBalance =
|
||||
CVarDef.Create("game.suspicion_starting_balance", 20);
|
||||
|
||||
public static readonly CVarDef<bool> GameDiagonalMovement =
|
||||
CVarDef.Create("game.diagonalmovement", true, CVar.ARCHIVE);
|
||||
|
||||
|
||||
/*
|
||||
* Database stuff
|
||||
@@ -62,5 +92,43 @@ namespace Content.Shared
|
||||
|
||||
public static readonly CVarDef<string> DatabasePgPassword =
|
||||
CVarDef.Create("database.pg_password", "", CVar.SERVERONLY);
|
||||
|
||||
|
||||
/*
|
||||
* Outline
|
||||
*/
|
||||
|
||||
public static readonly CVarDef<bool> OutlineEnabled =
|
||||
CVarDef.Create("outline.enabled", true, CVar.CLIENTONLY);
|
||||
|
||||
|
||||
/*
|
||||
* Parallax
|
||||
*/
|
||||
|
||||
public static readonly CVarDef<bool> ParallaxEnabled =
|
||||
CVarDef.Create("parallax.enabled", true);
|
||||
|
||||
public static readonly CVarDef<bool> ParallaxDebug =
|
||||
CVarDef.Create("parallax.debug", true);
|
||||
|
||||
|
||||
/*
|
||||
* AI
|
||||
*/
|
||||
|
||||
public static readonly CVarDef<int> AIMaxUpdates =
|
||||
CVarDef.Create("ai.maxupdates", 64);
|
||||
|
||||
|
||||
/*
|
||||
* Net
|
||||
*/
|
||||
|
||||
public static readonly CVarDef<float> NetAtmosDebugOverlayTickRate =
|
||||
CVarDef.Create("net.atmosdbgoverlaytickrate", 3.0f);
|
||||
|
||||
public static readonly CVarDef<float> NetGasOverlayTickRate =
|
||||
CVarDef.Create("net.gasoverlaytickrate", 3.0f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -139,7 +139,7 @@ namespace Content.Shared.GameObjects.Components.Movement
|
||||
/// Whether or not the player can move diagonally.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool DiagonalMovementEnabled => _configurationManager.GetCVar<bool>("game.diagonalmovement");
|
||||
public bool DiagonalMovementEnabled => _configurationManager.GetCVar<bool>(CCVars.GameDiagonalMovement);
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnAdd()
|
||||
|
||||
@@ -41,8 +41,6 @@ namespace Content.Shared.GameObjects.EntitySystems
|
||||
.Bind(EngineKeyFunctions.MoveDown, moveDownCmdHandler)
|
||||
.Bind(EngineKeyFunctions.Walk, new WalkInputCmdHandler())
|
||||
.Register<SharedMoverSystem>();
|
||||
|
||||
_configurationManager.RegisterCVar("game.diagonalmovement", true, CVar.ARCHIVE);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
Reference in New Issue
Block a user